Merge pull request #1777 from Santarh/removeOption

Remove the VRM 1.0 importer option about the normalization of node transforms.
This commit is contained in:
ousttrue 2022-09-07 14:29:51 +09:00 committed by GitHub
commit da04ce7379
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8 changed files with 99 additions and 359 deletions

View File

@ -17,12 +17,9 @@ namespace UniVRM10
[SerializeField]
public UniGLTF.RenderPipelineTypes RenderPipeline = default;
[SerializeField]
public bool Normalize = default;
public override void OnImportAsset(AssetImportContext ctx)
{
VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline, Normalize);
VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline);
}
void OnValidate()

View File

@ -129,7 +129,6 @@ namespace UniVRM10
// normalize
EditorGUILayout.Space();
EditorGUILayout.HelpBox("Create normalized prefab", MessageType.Info);
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.Normalize)));
serializedObject.ApplyModifiedProperties();
}

View File

@ -29,7 +29,7 @@ namespace UniVRM10
}
}
static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline, bool doNormalize)
static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline)
{
//
// Import(create unity objects)
@ -40,9 +40,7 @@ namespace UniVRM10
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
using (var loader = new Vrm10Importer(result, extractedObjects, materialGenerator: materialGenerator))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
@ -73,7 +71,7 @@ namespace UniVRM10
/// <param name="doMigrate">vrm0 だった場合に vrm1 化する</param>
/// <param name="renderPipeline"></param>
/// <param name="doNormalize">normalize する</param>
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline, bool doNormalize)
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
@ -86,7 +84,7 @@ namespace UniVRM10
if (vrm1Data != null)
{
// successfully parsed vrm-1.0
Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize);
Process(vrm1Data, scriptedImporter, context, renderPipeline);
}
if (!doMigrate)
@ -100,7 +98,7 @@ namespace UniVRM10
{
if (vrm1Data != null)
{
Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize);
Process(vrm1Data, scriptedImporter, context, renderPipeline);
}
}

View File

@ -27,7 +27,6 @@ namespace UniVRM10
/// </summary>
/// <param name="path">vrm file path</param>
/// <param name="canLoadVrm0X">if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration.</param>
/// <param name="normalizeTransform">if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling)</param>
/// <param name="showMeshes">if true, show meshes when loaded.</param>
/// <param name="awaitCaller">this loader use specified await strategy.</param>
/// <param name="materialGenerator">this loader use specified material generation strategy.</param>
@ -37,7 +36,6 @@ namespace UniVRM10
public static async Task<Vrm10Instance> LoadPathAsync(
string path,
bool canLoadVrm0X = true,
bool normalizeTransform = true,
bool showMeshes = true,
IAwaitCaller awaitCaller = null,
IMaterialDescriptorGenerator materialGenerator = null,
@ -55,7 +53,6 @@ namespace UniVRM10
path,
System.IO.File.ReadAllBytes(path),
canLoadVrm0X,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -71,7 +68,6 @@ namespace UniVRM10
/// </summary>
/// <param name="bytes">vrm file data</param>
/// <param name="canLoadVrm0X">if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration.</param>
/// <param name="normalizeTransform">if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling)</param>
/// <param name="showMeshes">if true, show meshes when loaded.</param>
/// <param name="awaitCaller">this loader use specified await strategy.</param>
/// <param name="materialGenerator">this loader use specified material generation strategy.</param>
@ -81,7 +77,6 @@ namespace UniVRM10
public static async Task<Vrm10Instance> LoadBytesAsync(
byte[] bytes,
bool canLoadVrm0X = true,
bool normalizeTransform = true,
bool showMeshes = true,
IAwaitCaller awaitCaller = null,
IMaterialDescriptorGenerator materialGenerator = null,
@ -99,7 +94,6 @@ namespace UniVRM10
string.Empty,
bytes,
canLoadVrm0X,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -111,7 +105,6 @@ namespace UniVRM10
string name,
byte[] bytes,
bool canLoadVrm0X,
bool normalizeTransform,
bool showMeshes,
IAwaitCaller awaitCaller,
IMaterialDescriptorGenerator materialGenerator,
@ -129,7 +122,6 @@ namespace UniVRM10
// 1. Try loading as vrm-1.0
var instance = await TryLoadingAsVrm10Async(
gltfData,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -154,7 +146,6 @@ namespace UniVRM10
// 3. Try migration from vrm-0.x into vrm-1.0
var migratedInstance = await TryMigratingFromVrm0XAsync(
gltfData,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -177,7 +168,6 @@ namespace UniVRM10
private static async Task<Vrm10Instance> TryLoadingAsVrm10Async(
GltfData gltfData,
bool normalizeTransform,
bool showMeshes,
IAwaitCaller awaitCaller,
IMaterialDescriptorGenerator materialGenerator,
@ -202,7 +192,6 @@ namespace UniVRM10
return await LoadVrm10DataAsync(
vrm10Data,
null,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -212,7 +201,6 @@ namespace UniVRM10
private static async Task<Vrm10Instance> TryMigratingFromVrm0XAsync(
GltfData gltfData,
bool normalizeTransform,
bool showMeshes,
IAwaitCaller awaitCaller,
IMaterialDescriptorGenerator materialGenerator,
@ -239,7 +227,6 @@ namespace UniVRM10
var migratedVrm10Instance = await LoadVrm10DataAsync(
migratedVrm10Data,
migrationData,
normalizeTransform,
showMeshes,
awaitCaller,
materialGenerator,
@ -256,7 +243,6 @@ namespace UniVRM10
private static async Task<Vrm10Instance> LoadVrm10DataAsync(
Vrm10Data vrm10Data,
MigrationData migrationData,
bool normalizeTransform,
bool showMeshes,
IAwaitCaller awaitCaller,
IMaterialDescriptorGenerator materialGenerator,
@ -274,7 +260,7 @@ namespace UniVRM10
throw new ArgumentNullException(nameof(vrm10Data));
}
using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator, doNormalize: normalizeTransform))
using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator))
{
// 1. Load meta information if callback was available.
if (vrmMetaInformationCallback != null)

View File

@ -20,14 +20,11 @@ namespace UniVRM10
IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> m_externalMap;
readonly bool m_doNormalize;
public Vrm10Importer(
Vrm10Data vrm,
IReadOnlyDictionary<SubAssetKey, UnityEngine.Object> externalObjectMap = null,
ITextureDeserializer textureDeserializer = null,
IMaterialDescriptorGenerator materialGenerator = null,
bool doNormalize = false)
IMaterialDescriptorGenerator materialGenerator = null)
: base(vrm.Data, externalObjectMap, textureDeserializer)
{
if (vrm == null)
@ -35,7 +32,6 @@ namespace UniVRM10
throw new ArgumentNullException("vrm");
}
m_vrm = vrm;
m_doNormalize = doNormalize;
TextureDescriptorGenerator = new Vrm10TextureDescriptorGenerator(Data);
MaterialDescriptorGenerator = materialGenerator ?? new Vrm10MaterialDescriptorGenerator();
@ -93,12 +89,6 @@ namespace UniVRM10
// bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる)
m_model = ModelReader.Read(Data);
if (m_doNormalize)
{
var result = m_model.SkinningBake(Data.NativeArrayManager);
Debug.Log($"SkinningBake: {result}");
}
// assign humanoid bones
if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid)
{

View File

@ -145,6 +145,9 @@ namespace VrmLib
return current;
}
/// <summary>
/// Node Transform の Rotation, Scaling 成分を除去する
/// </summary>
public void ApplyRotationAndScale()
{
// worldPositionを記録する
@ -201,6 +204,9 @@ namespace VrmLib
}
#endregion
/// <summary>
/// ボーンを含む Node Transform の Rotation, Scaling 成分を除去し、SkinnedMesh の Bind Matrix も再計算する。
/// </summary>
public string SkinningBake(INativeArrayManager arrayManager)
{
foreach (var node in this.Nodes)

View File

@ -43,7 +43,7 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 12
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
@ -98,7 +98,8 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_LightingSettings: {fileID: 4890085278179872738, guid: 77ca82a2630b21248b10f4270ff2e6d0,
type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@ -118,6 +119,8 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
@ -174,6 +177,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -248,6 +252,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -366,6 +371,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -449,6 +455,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -515,6 +522,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -656,6 +664,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -778,6 +787,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -853,6 +863,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -931,6 +942,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1005,6 +1017,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -1029,6 +1042,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &322182887
MeshCollider:
m_ObjectHideFlags: 0
@ -1094,7 +1108,6 @@ RectTransform:
- {fileID: 1767738854}
- {fileID: 103723704}
- {fileID: 1438613464}
- {fileID: 1677931469}
- {fileID: 602093298}
m_Father: {fileID: 124675794}
m_RootOrder: 0
@ -1129,6 +1142,7 @@ MonoBehaviour:
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &339774399
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1144,6 +1158,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1199,6 +1214,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1293,6 +1309,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1367,6 +1384,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1441,6 +1459,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1519,6 +1538,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1597,6 +1617,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1654,7 +1675,7 @@ RectTransform:
- {fileID: 154330168}
- {fileID: 1954133885}
m_Father: {fileID: 339774397}
m_RootOrder: 14
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -1675,6 +1696,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@ -1760,6 +1782,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@ -1863,6 +1886,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1910,6 +1934,7 @@ MonoBehaviour:
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &773923918
GameObject:
m_ObjectHideFlags: 0
@ -1963,6 +1988,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2049,6 +2075,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2095,6 +2122,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -2119,6 +2147,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!135 &802105002
SphereCollider:
m_ObjectHideFlags: 0
@ -2223,6 +2252,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2302,6 +2332,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2380,6 +2411,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2458,6 +2490,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2536,6 +2569,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2615,6 +2649,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2693,6 +2728,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2772,6 +2808,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -2829,6 +2866,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@ -2935,6 +2973,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -3014,6 +3053,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -3092,6 +3132,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -3170,6 +3211,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -3248,6 +3290,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &2076604370
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2076604367}
m_CullTransparentMesh: 0
--- !u!1 &2090837016
GameObject:
m_ObjectHideFlags: 0
@ -6555,6 +6320,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -6634,6 +6400,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -6736,6 +6503,7 @@ Light:
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &2141451818

View File

@ -31,9 +31,6 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_useUrpMaterial = default;
[SerializeField]
Toggle m_useNormalization = default;
[SerializeField]
Toggle m_useAsync = default;
@ -447,7 +444,6 @@ namespace UniVRM10.VRM10Viewer
Debug.LogFormat("{0}", path);
var vrm10Instance = await Vrm10.LoadPathAsync(path,
canLoadVrm0X: true,
normalizeTransform: m_useNormalization.isOn,
showMeshes: false,
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(),
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),