diff --git a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs index 0a43b812c..9870da7d3 100644 --- a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs +++ b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs @@ -17,12 +17,9 @@ namespace UniVRM10 [SerializeField] public UniGLTF.RenderPipelineTypes RenderPipeline = default; - [SerializeField] - public bool Normalize = default; - public override void OnImportAsset(AssetImportContext ctx) { - VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline, Normalize); + VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline); } void OnValidate() diff --git a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterEditorGUI.cs b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterEditorGUI.cs index 3ad137930..00b79edc0 100644 --- a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterEditorGUI.cs +++ b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterEditorGUI.cs @@ -129,7 +129,6 @@ namespace UniVRM10 // normalize EditorGUILayout.Space(); EditorGUILayout.HelpBox("Create normalized prefab", MessageType.Info); - EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.Normalize))); serializedObject.ApplyModifiedProperties(); } diff --git a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs index 979ea011e..abc68356b 100644 --- a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs +++ b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs @@ -29,7 +29,7 @@ namespace UniVRM10 } } - static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline, bool doNormalize) + static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline) { // // Import(create unity objects) @@ -40,9 +40,7 @@ namespace UniVRM10 var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline); - using (var loader = new Vrm10Importer(result, extractedObjects, - materialGenerator: materialGenerator, - doNormalize: doNormalize)) + using (var loader = new Vrm10Importer(result, extractedObjects, materialGenerator: materialGenerator)) { // settings TextureImporters foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable()) @@ -73,7 +71,7 @@ namespace UniVRM10 /// vrm0 だった場合に vrm1 化する /// /// normalize する - public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline, bool doNormalize) + public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline) { #if VRM_DEVELOP Debug.Log("OnImportAsset to " + scriptedImporter.assetPath); @@ -86,7 +84,7 @@ namespace UniVRM10 if (vrm1Data != null) { // successfully parsed vrm-1.0 - Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize); + Process(vrm1Data, scriptedImporter, context, renderPipeline); } if (!doMigrate) @@ -100,7 +98,7 @@ namespace UniVRM10 { if (vrm1Data != null) { - Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize); + Process(vrm1Data, scriptedImporter, context, renderPipeline); } } diff --git a/Assets/VRM10/Runtime/IO/Vrm10.cs b/Assets/VRM10/Runtime/IO/Vrm10.cs index ae016d03f..78453a442 100644 --- a/Assets/VRM10/Runtime/IO/Vrm10.cs +++ b/Assets/VRM10/Runtime/IO/Vrm10.cs @@ -27,7 +27,6 @@ namespace UniVRM10 /// /// vrm file path /// if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration. - /// if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling) /// if true, show meshes when loaded. /// this loader use specified await strategy. /// this loader use specified material generation strategy. @@ -37,7 +36,6 @@ namespace UniVRM10 public static async Task LoadPathAsync( string path, bool canLoadVrm0X = true, - bool normalizeTransform = true, bool showMeshes = true, IAwaitCaller awaitCaller = null, IMaterialDescriptorGenerator materialGenerator = null, @@ -55,7 +53,6 @@ namespace UniVRM10 path, System.IO.File.ReadAllBytes(path), canLoadVrm0X, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -71,7 +68,6 @@ namespace UniVRM10 /// /// vrm file data /// if true, this loader can load the vrm-0.x model as vrm-1.0 model with migration. - /// if true, vrm-1.0 models' transforms are normalized. (e.g. rotation, scaling) /// if true, show meshes when loaded. /// this loader use specified await strategy. /// this loader use specified material generation strategy. @@ -81,7 +77,6 @@ namespace UniVRM10 public static async Task LoadBytesAsync( byte[] bytes, bool canLoadVrm0X = true, - bool normalizeTransform = true, bool showMeshes = true, IAwaitCaller awaitCaller = null, IMaterialDescriptorGenerator materialGenerator = null, @@ -99,7 +94,6 @@ namespace UniVRM10 string.Empty, bytes, canLoadVrm0X, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -111,7 +105,6 @@ namespace UniVRM10 string name, byte[] bytes, bool canLoadVrm0X, - bool normalizeTransform, bool showMeshes, IAwaitCaller awaitCaller, IMaterialDescriptorGenerator materialGenerator, @@ -129,7 +122,6 @@ namespace UniVRM10 // 1. Try loading as vrm-1.0 var instance = await TryLoadingAsVrm10Async( gltfData, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -154,7 +146,6 @@ namespace UniVRM10 // 3. Try migration from vrm-0.x into vrm-1.0 var migratedInstance = await TryMigratingFromVrm0XAsync( gltfData, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -177,7 +168,6 @@ namespace UniVRM10 private static async Task TryLoadingAsVrm10Async( GltfData gltfData, - bool normalizeTransform, bool showMeshes, IAwaitCaller awaitCaller, IMaterialDescriptorGenerator materialGenerator, @@ -202,7 +192,6 @@ namespace UniVRM10 return await LoadVrm10DataAsync( vrm10Data, null, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -212,7 +201,6 @@ namespace UniVRM10 private static async Task TryMigratingFromVrm0XAsync( GltfData gltfData, - bool normalizeTransform, bool showMeshes, IAwaitCaller awaitCaller, IMaterialDescriptorGenerator materialGenerator, @@ -239,7 +227,6 @@ namespace UniVRM10 var migratedVrm10Instance = await LoadVrm10DataAsync( migratedVrm10Data, migrationData, - normalizeTransform, showMeshes, awaitCaller, materialGenerator, @@ -256,7 +243,6 @@ namespace UniVRM10 private static async Task LoadVrm10DataAsync( Vrm10Data vrm10Data, MigrationData migrationData, - bool normalizeTransform, bool showMeshes, IAwaitCaller awaitCaller, IMaterialDescriptorGenerator materialGenerator, @@ -274,7 +260,7 @@ namespace UniVRM10 throw new ArgumentNullException(nameof(vrm10Data)); } - using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator, doNormalize: normalizeTransform)) + using (var loader = new Vrm10Importer(vrm10Data, materialGenerator: materialGenerator)) { // 1. Load meta information if callback was available. if (vrmMetaInformationCallback != null) diff --git a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs index 6aed057d5..265b3c2ff 100644 --- a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs +++ b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs @@ -20,14 +20,11 @@ namespace UniVRM10 IReadOnlyDictionary m_externalMap; - readonly bool m_doNormalize; - public Vrm10Importer( Vrm10Data vrm, IReadOnlyDictionary externalObjectMap = null, ITextureDeserializer textureDeserializer = null, - IMaterialDescriptorGenerator materialGenerator = null, - bool doNormalize = false) + IMaterialDescriptorGenerator materialGenerator = null) : base(vrm.Data, externalObjectMap, textureDeserializer) { if (vrm == null) @@ -35,7 +32,6 @@ namespace UniVRM10 throw new ArgumentNullException("vrm"); } m_vrm = vrm; - m_doNormalize = doNormalize; TextureDescriptorGenerator = new Vrm10TextureDescriptorGenerator(Data); MaterialDescriptorGenerator = materialGenerator ?? new Vrm10MaterialDescriptorGenerator(); @@ -93,12 +89,6 @@ namespace UniVRM10 // bin に対して右手左手変換を破壊的に実行することに注意 !(bin が変換済みになる) m_model = ModelReader.Read(Data); - if (m_doNormalize) - { - var result = m_model.SkinningBake(Data.NativeArrayManager); - Debug.Log($"SkinningBake: {result}"); - } - // assign humanoid bones if (m_vrm.VrmExtension.Humanoid is UniGLTF.Extensions.VRMC_vrm.Humanoid humanoid) { diff --git a/Assets/VRM10/vrmlib/Runtime/Model.cs b/Assets/VRM10/vrmlib/Runtime/Model.cs index 55e895a6d..0cb16a501 100644 --- a/Assets/VRM10/vrmlib/Runtime/Model.cs +++ b/Assets/VRM10/vrmlib/Runtime/Model.cs @@ -145,6 +145,9 @@ namespace VrmLib return current; } + /// + /// Node Transform の Rotation, Scaling 成分を除去する + /// public void ApplyRotationAndScale() { // worldPositionを記録する @@ -201,6 +204,9 @@ namespace VrmLib } #endregion + /// + /// ボーンを含む Node Transform の Rotation, Scaling 成分を除去し、SkinnedMesh の Bind Matrix も再計算する。 + /// public string SkinningBake(INativeArrayManager arrayManager) { foreach (var node in this.Nodes) diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity b/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity index 6a4f578f3..b26cea286 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 77ca82a2630b21248b10f4270ff2e6d0, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -174,6 +177,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -248,6 +252,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -366,6 +371,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -449,6 +455,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -515,6 +522,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -656,6 +664,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -778,6 +787,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -853,6 +863,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -931,6 +942,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1005,6 +1017,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1029,6 +1042,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &322182887 MeshCollider: m_ObjectHideFlags: 0 @@ -1094,7 +1108,6 @@ RectTransform: - {fileID: 1767738854} - {fileID: 103723704} - {fileID: 1438613464} - - {fileID: 1677931469} - {fileID: 602093298} m_Father: {fileID: 124675794} m_RootOrder: 0 @@ -1129,6 +1142,7 @@ MonoBehaviour: m_ChildControlHeight: 0 m_ChildScaleWidth: 0 m_ChildScaleHeight: 0 + m_ReverseArrangement: 0 --- !u!114 &339774399 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1144,6 +1158,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.392} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1199,6 +1214,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1293,6 +1309,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1367,6 +1384,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1441,6 +1459,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1519,6 +1538,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1597,6 +1617,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1654,7 +1675,7 @@ RectTransform: - {fileID: 154330168} - {fileID: 1954133885} m_Father: {fileID: 339774397} - m_RootOrder: 14 + m_RootOrder: 13 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -1675,6 +1696,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -1760,6 +1782,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -1863,6 +1886,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.392} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1910,6 +1934,7 @@ MonoBehaviour: m_ChildControlHeight: 0 m_ChildScaleWidth: 0 m_ChildScaleHeight: 0 + m_ReverseArrangement: 0 --- !u!1 &773923918 GameObject: m_ObjectHideFlags: 0 @@ -1963,6 +1988,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2049,6 +2075,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2095,6 +2122,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2119,6 +2147,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &802105002 SphereCollider: m_ObjectHideFlags: 0 @@ -2223,6 +2252,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2302,6 +2332,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2380,6 +2411,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2458,6 +2490,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2536,6 +2569,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2615,6 +2649,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2693,6 +2728,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2772,6 +2808,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2829,6 +2866,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2935,6 +2973,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3014,6 +3053,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3092,6 +3132,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3170,6 +3211,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3248,6 +3290,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3326,6 +3369,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3404,6 +3448,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3463,6 +3508,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3560,6 +3606,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3639,6 +3686,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -3714,6 +3762,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 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--git a/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs index 259e13546..d29896e85 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs @@ -31,9 +31,6 @@ namespace UniVRM10.VRM10Viewer [SerializeField] Toggle m_useUrpMaterial = default; - [SerializeField] - Toggle m_useNormalization = default; - [SerializeField] Toggle m_useAsync = default; @@ -447,7 +444,6 @@ namespace UniVRM10.VRM10Viewer Debug.LogFormat("{0}", path); var vrm10Instance = await Vrm10.LoadPathAsync(path, canLoadVrm0X: true, - normalizeTransform: m_useNormalization.isOn, showMeshes: false, awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(), materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),