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protected
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@@ -335,7 +335,7 @@ namespace UniGLTF
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#region Imported
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protected GameObject Root;
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public List<Transform> Nodes = new List<Transform>();
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public bool TryGetNode(int index, out Transform node)
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protected bool TryGetNode(int index, out Transform node)
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{
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if (index < 0 || index >= Nodes.Count)
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{
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