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https://github.com/vrm-c/UniVRM.git
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camel case
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@ -5,7 +5,7 @@ using UnityEngine.UIElements;
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namespace UniVRM10
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{
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public class VRM10ColliderGroupsWindow : EditorWindow
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public class Vrm10ColliderGroupsWindow : EditorWindow
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{
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const string WINDOW_TITLE = "VRM10CollierGroups";
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const string CollidersPath = "SpringBone.ColliderGroups";
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@ -32,9 +32,9 @@ namespace UniVRM10
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}
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}
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public static VRM10ColliderGroupsWindow Show(Vrm10Instance vrm)
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public static Vrm10ColliderGroupsWindow Show(Vrm10Instance vrm)
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{
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var wnd = GetWindow<VRM10ColliderGroupsWindow>();
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var wnd = GetWindow<Vrm10ColliderGroupsWindow>();
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wnd.titleContent = new GUIContent(WINDOW_TITLE);
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wnd.vrm = vrm;
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return wnd;
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@ -6,7 +6,7 @@ using UnityEngine.UIElements;
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namespace UniVRM10
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{
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public class VRM10SpringsWindow : EditorWindow
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public class Vrm10SpringsWindow : EditorWindow
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{
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const string WINDOW_TITLE = "VRM10Springs";
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const string SpringsPath = "SpringBone.Springs";
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@ -34,9 +34,9 @@ namespace UniVRM10
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}
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}
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public static VRM10SpringsWindow Show(Vrm10Instance vrm)
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public static Vrm10SpringsWindow Show(Vrm10Instance vrm)
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{
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var wnd = GetWindow<VRM10SpringsWindow>();
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var wnd = GetWindow<Vrm10SpringsWindow>();
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wnd.titleContent = new GUIContent(WINDOW_TITLE);
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wnd.vrm = vrm;
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return wnd;
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@ -43,8 +43,8 @@ namespace UniVRM10
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SerializedProperty m_lookatTarget;
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SerializedProperty m_lookatTargetType;
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VRM10SpringsWindow m_springs;
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VRM10ColliderGroupsWindow m_colliderGroups;
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Vrm10SpringsWindow m_springs;
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Vrm10ColliderGroupsWindow m_colliderGroups;
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void OnEnable()
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{
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@ -418,13 +418,13 @@ namespace UniVRM10
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var button_springs = new Button { name = "Springs", text = "Springs" };
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button_springs.clicked += () =>
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{
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m_springs = VRM10SpringsWindow.Show(m_instance);
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m_springs = Vrm10SpringsWindow.Show(m_instance);
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};
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var button_colliderGroups = new Button { name = "ColliderGroups", text = "ColliderGroups" };
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button_colliderGroups.clicked += () =>
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{
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m_colliderGroups = VRM10ColliderGroupsWindow.Show(m_instance);
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m_colliderGroups = Vrm10ColliderGroupsWindow.Show(m_instance);
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};
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