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MeshVertexをinternalに
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@@ -9,7 +9,7 @@ namespace UniGLTF
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/// そのままGPUにアップロードされる
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public readonly struct MeshVertex
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internal readonly struct MeshVertex
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{
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public readonly Vector3 Position;
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public readonly Vector3 Normal;
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