mirror of
https://github.com/vrm-c/UniVRM.git
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UniVRM-0.112.0
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</header>
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<main>
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.111.0/VRM-0.111.0_b413.unitypackage" class="btn">
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.112.0/VRM-0.112.0_6a46.unitypackage" class="btn">
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<div>
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<h1>VRM-0.111.0</h1>
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<h1>VRM-0.112.0</h1>
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<div>for vrm-1.0</div>
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<div>Unity-2020.3 or later</div>
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</div>
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</a>
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.111.0/UniVRM-0.111.0_b413.unitypackage" class="btn">
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<a href="https://github.com/vrm-c/UniVRM/releases/download/v0.112.0/UniVRM-0.112.0_6a46.unitypackage" class="btn">
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<div>
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<h1>UniVRM-0.111.0</h1>
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<h1>UniVRM-0.112.0</h1>
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<div>for vrm-0.x</div>
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<div>Unity-2020.3 or later</div>
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</div>
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12
docs/release/112/index.md
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12
docs/release/112/index.md
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# v0.112~ (Unity-2021.3) 最新版をご利用ください
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## ReleaseNote
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* `0.112.0` からサポートする Unity の最低バージョンを `2021.3LTS` に更新しました。
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```{toctree}
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:glob:
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:maxdepth: 1
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v0.1*
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```
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40
docs/release/112/v0.112.0.md
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docs/release/112/v0.112.0.md
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# v0.112.0 Unity-2021.3LTS and URP MToon
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このバージョンから Unity の最低バージョンを `2021.3LTS` に変更します。
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* [[\#2083](https://github.com/vrm-c/UniVRM/pull/2083)] UniVRM-0.112.0
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* [[\#2081](https://github.com/vrm-c/UniVRM/pull/2081)] Fix/sample argument error
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* [[\#2078](https://github.com/vrm-c/UniVRM/pull/2078)] UniVRM-0.111.0
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## URP MToon (vrm-1.0向け) が利用可能になりました
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* アプリケーションで Runtime に利用可能です
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* VRM-0.x モデルでも import 時に migrate して VRM-1.0 として運用することで URP 適用が可能です
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* VRM-0.x 版の URP MToon 提供の予定はありません
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* **URP MToon をエクスポートする機能はまだありません**
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利用方法は、サンプル `Assets\VRM10_Samples\URPSample` を参照してください。
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|| Built-in RP | URP | HDRP |
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|--|--|--|--|
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| Runtime Import |✅|✅|No|
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| Editor Import |✅|WIP|No|
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| Runtime Export |✅|WIP|No|
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| Editor Export |✅|WIP|No|
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### URP package が必要です
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未インストールの場合は PackageManager から URP package をインストールしてください
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<img height=300 src=https://github.com/vrm-c/UniVRM/assets/68057/a48816d7-7db2-469e-b762-a0951fa8a670>
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**エラーメッセージ**
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<details>
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Shader error in 'VRM10/Universal Render Pipeline/MToon10': Couldn't open include file 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl'. at /ghq/github.com/ousttrue/UniVRM-UPM/Library/PackageCache/com.vrmc.vrmshaders@b4130b9e5d/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_render_pipeline.hlsl(5)
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Compiling Subshader: 0, Pass: UniversalForward, Vertex program with DIRECTIONAL
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Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
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Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ALPHABLEND_ON _ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MTOON_EMISSIVEMAP _MTOON_PARAMETERMAP _MTOON_RIMMAP _NORMALMAP
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</details>
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@@ -13,6 +13,7 @@ unitypackage
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068/index
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079/index
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100/index
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112/index
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```
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```{toctree}
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@@ -115,7 +115,7 @@ if __name__ == "__main__":
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# 1.
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copy_release_md(f"{version}", hash)
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# 2.
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release = HERE / f"release/100/v{version}.md"
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release = HERE / f"release/112/v{version}.md"
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if not release.exists():
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text = change_log(repo, f"{version}")
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release.write_text(text, encoding="utf-8")
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