move MeshIntegratorWizard menu

This commit is contained in:
ousttrue 2022-03-04 19:07:31 +09:00
parent 1a1d42bb44
commit c0afd7f4d5
2 changed files with 5 additions and 5 deletions

View File

@ -10,8 +10,6 @@ namespace VRM
{
public class MeshIntegratorWizard : ScriptableWizard
{
const string MENU_KEY = "Assets/UnityEditorScripts/MeshIntegratorWizard";
[SerializeField]
GameObject m_root;
@ -26,7 +24,7 @@ namespace VRM
public override bool Equals(object obj)
{
if(!(obj is MaterialKey))
if (!(obj is MaterialKey))
{
return base.Equals(obj);
}
@ -60,8 +58,7 @@ namespace VRM
[Header("Result")]
public MeshIntegrationResult[] integrationResults;
[MenuItem(MENU_KEY)]
static void CreateWizard()
public static void CreateWizard()
{
ScriptableWizard.DisplayWizard<MeshIntegratorWizard>("MeshIntegrator", "Integrate and close window", "Integrate");
}

View File

@ -33,6 +33,9 @@ namespace VRM
[MenuItem(UserMenuPrefix + "/MeshIntegration", priority = 21)]
private static void MeshIntegration() => MeshIntegratorEditor.Integrate();
[MenuItem(UserMenuPrefix + "/MeshIntegratorWizard", priority = 21)]
private static void OpenMeshIntegratorWizard() => MeshIntegratorWizard.CreateWizard();
[MenuItem(UserMenuPrefix + "/Save SpringBone to JSON", validate = true)]
private static bool SaveSpringBoneToJsonValidation() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJsonValidation();