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https://github.com/vrm-c/UniVRM.git
synced 2026-08-20 17:45:22 -05:00
move MeshIntegratorWizard menu
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@@ -10,8 +10,6 @@ namespace VRM
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{
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public class MeshIntegratorWizard : ScriptableWizard
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{
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const string MENU_KEY = "Assets/UnityEditorScripts/MeshIntegratorWizard";
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[SerializeField]
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GameObject m_root;
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@@ -26,7 +24,7 @@ namespace VRM
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public override bool Equals(object obj)
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{
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if(!(obj is MaterialKey))
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if (!(obj is MaterialKey))
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{
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return base.Equals(obj);
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}
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@@ -60,8 +58,7 @@ namespace VRM
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[Header("Result")]
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public MeshIntegrationResult[] integrationResults;
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[MenuItem(MENU_KEY)]
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static void CreateWizard()
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public static void CreateWizard()
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{
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ScriptableWizard.DisplayWizard<MeshIntegratorWizard>("MeshIntegrator", "Integrate and close window", "Integrate");
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}
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@@ -33,6 +33,9 @@ namespace VRM
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[MenuItem(UserMenuPrefix + "/MeshIntegration", priority = 21)]
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private static void MeshIntegration() => MeshIntegratorEditor.Integrate();
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[MenuItem(UserMenuPrefix + "/MeshIntegratorWizard", priority = 21)]
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private static void OpenMeshIntegratorWizard() => MeshIntegratorWizard.CreateWizard();
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[MenuItem(UserMenuPrefix + "/Save SpringBone to JSON", validate = true)]
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private static bool SaveSpringBoneToJsonValidation() => VRMSpringBoneUtilityEditor.SaveSpringBoneToJsonValidation();
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