add excludes

This commit is contained in:
ousttrue
2022-03-04 18:53:56 +09:00
parent 21fb0dff46
commit 1a1d42bb44
2 changed files with 67 additions and 62 deletions

View File

@@ -21,8 +21,8 @@ namespace UniGLTF.MeshUtility
public Vector3[] Normals;
public Vector3[] Tangents;
}
// public List<SkinnedMeshRenderer> Renderers { get; private set; }
public MeshIntegrationResult Result;
public List<Vector3> Positions { get; private set; }
public List<Vector3> Normals { get; private set; }
public List<Vector2> UV { get; private set; }
@@ -76,7 +76,7 @@ namespace UniGLTF.MeshUtility
public MeshIntegrator()
{
// Renderers = new List<SkinnedMeshRenderer>();
Result = new MeshIntegrationResult();
Positions = new List<Vector3>();
Normals = new List<Vector3>();
@@ -103,6 +103,8 @@ namespace UniGLTF.MeshUtility
public void Push(MeshRenderer renderer)
{
Result.SourceMeshRenderers.Add(renderer);
var meshFilter = renderer.GetComponent<MeshFilter>();
if (meshFilter == null)
{
@@ -176,6 +178,8 @@ namespace UniGLTF.MeshUtility
public void Push(SkinnedMeshRenderer renderer)
{
Result.SourceSkinnedMeshRenderers.Add(renderer);
var mesh = renderer.sharedMesh;
if (mesh == null)
{
@@ -183,8 +187,6 @@ namespace UniGLTF.MeshUtility
return;
}
// Renderers.Add(renderer);
var indexOffset = Positions.Count;
var boneIndexOffset = Bones.Count;
@@ -249,5 +251,57 @@ namespace UniGLTF.MeshUtility
});
}
}
public const string INTEGRATED_MESH_NAME = "MeshesIntegrated";
public const string INTEGRATED_MESH_BLENDSHAPE_NAME = "MeshesBlendShapeIntegrated";
public void Intgrate(bool onlyBlendShapeRenderers)
{
var mesh = new Mesh();
if (Positions.Count > ushort.MaxValue)
{
Debug.LogFormat("exceed 65535 vertices: {0}", Positions.Count);
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
}
mesh.vertices = Positions.ToArray();
mesh.normals = Normals.ToArray();
mesh.uv = UV.ToArray();
mesh.tangents = Tangents.ToArray();
mesh.boneWeights = BoneWeights.ToArray();
mesh.subMeshCount = SubMeshes.Count;
for (var i = 0; i < SubMeshes.Count; ++i)
{
mesh.SetIndices(SubMeshes[i].Indices.ToArray(), MeshTopology.Triangles, i);
}
mesh.bindposes = BindPoses.ToArray();
if (onlyBlendShapeRenderers)
{
AddBlendShapesToMesh(mesh);
mesh.name = INTEGRATED_MESH_BLENDSHAPE_NAME;
}
else
{
mesh.name = INTEGRATED_MESH_NAME;
}
var meshNode = new GameObject();
if (onlyBlendShapeRenderers)
{
meshNode.name = "MeshIntegrator(BlendShape)";
}
else
{
meshNode.name = "MeshIntegrator";
}
var integrated = meshNode.AddComponent<SkinnedMeshRenderer>();
integrated.sharedMesh = mesh;
integrated.sharedMaterials = SubMeshes.Select(x => x.Material).ToArray();
integrated.bones = Bones.ToArray();
Result.IntegratedRenderer = integrated;
}
}
}
}

View File

@@ -6,29 +6,17 @@ namespace UniGLTF.MeshUtility
{
public static class MeshIntegratorUtility
{
public const string INTEGRATED_MESH_NAME = "MeshesIntegrated";
public const string INTEGRATED_MESH_BLENDSHAPE_NAME = "MeshesBlendShapeIntegrated";
public static string INTEGRATED_MESH_NAME => MeshIntegrator.INTEGRATED_MESH_NAME;
public static string INTEGRATED_MESH_BLENDSHAPE_NAME => MeshIntegrator.INTEGRATED_MESH_BLENDSHAPE_NAME;
/// <summary>
/// go を root としたヒエラルキーから Renderer を集めて、統合された Mesh 作成する
/// </summary>
/// <param name="go"></param>
/// <param name="onlyBlendShapeRenderers">BlendShapeを保持するSkinnedMeshRendererのみ/BlendShapeを保持しないSkinnedMeshRenderer + MeshRenderer</param>
/// <returns></returns>
public static MeshIntegrationResult Integrate(GameObject go, bool onlyBlendShapeRenderers)
public static MeshIntegrationResult Integrate(GameObject go, bool onlyBlendShapeRenderers, IReadOnlyList<Renderer> excludes = null)
{
var result = new MeshIntegrationResult();
var meshNode = new GameObject();
if (onlyBlendShapeRenderers)
{
meshNode.name = "MeshIntegrator(BlendShape)";
}
else
{
meshNode.name = "MeshIntegrator";
}
meshNode.transform.SetParent(go.transform, false);
// レンダラから情報を集める
var integrator = new MeshUtility.MeshIntegrator();
@@ -37,7 +25,6 @@ namespace UniGLTF.MeshUtility
foreach (var x in EnumerateSkinnedMeshRenderer(go.transform, true))
{
integrator.Push(x);
result.SourceSkinnedMeshRenderers.Add(x);
}
}
else
@@ -45,53 +32,17 @@ namespace UniGLTF.MeshUtility
foreach (var x in EnumerateSkinnedMeshRenderer(go.transform, false))
{
integrator.Push(x);
result.SourceSkinnedMeshRenderers.Add(x);
}
foreach (var x in EnumerateMeshRenderer(go.transform))
{
integrator.Push(x);
result.SourceMeshRenderers.Add(x);
}
}
var mesh = new Mesh();
if (integrator.Positions.Count > ushort.MaxValue)
{
Debug.LogFormat("exceed 65535 vertices: {0}", integrator.Positions.Count);
mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
}
mesh.vertices = integrator.Positions.ToArray();
mesh.normals = integrator.Normals.ToArray();
mesh.uv = integrator.UV.ToArray();
mesh.tangents = integrator.Tangents.ToArray();
mesh.boneWeights = integrator.BoneWeights.ToArray();
mesh.subMeshCount = integrator.SubMeshes.Count;
for (var i = 0; i < integrator.SubMeshes.Count; ++i)
{
mesh.SetIndices(integrator.SubMeshes[i].Indices.ToArray(), MeshTopology.Triangles, i);
}
mesh.bindposes = integrator.BindPoses.ToArray();
if (onlyBlendShapeRenderers)
{
integrator.AddBlendShapesToMesh(mesh);
mesh.name = INTEGRATED_MESH_BLENDSHAPE_NAME;
}
else
{
mesh.name = INTEGRATED_MESH_NAME;
}
var integrated = meshNode.AddComponent<SkinnedMeshRenderer>();
integrated.sharedMesh = mesh;
integrated.sharedMaterials = integrator.SubMeshes.Select(x => x.Material).ToArray();
integrated.bones = integrator.Bones.ToArray();
result.IntegratedRenderer = integrated;
return result;
integrator.Intgrate(onlyBlendShapeRenderers);
integrator.Result.IntegratedRenderer.transform.SetParent(go.transform, false);
return integrator.Result;
}
public static IEnumerable<SkinnedMeshRenderer> EnumerateSkinnedMeshRenderer(Transform root, bool hasBlendShape)