Use ambiguous parser in ScripterImporter

This commit is contained in:
Masataka SUMI
2021-06-28 01:40:22 +09:00
parent 8ce79f7cdd
commit bc5051258a

View File

@@ -27,7 +27,7 @@ namespace UniGLTF
base.OnEnable();
m_importer = target as GltfScriptedImporter;
m_data = new GltfFileWithResourceFilesParser(m_importer.assetPath).Parse();
m_data = new AmbiguousGltfFileParser(m_importer.assetPath).Parse();
var materialGenerator = new GltfMaterialDescriptorGenerator();
var materialKeys = m_data.GLTF.materials.Select((_, i) => materialGenerator.Get(m_data, i).SubAssetKey);