From bc5051258aeb4cc7cad6adff849e50b9db54cbc8 Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Mon, 28 Jun 2021 01:40:22 +0900 Subject: [PATCH] Use ambiguous parser in ScripterImporter --- .../UniGLTF/ScriptedImporter/GltfScriptedImporterEditorGUI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditorGUI.cs b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditorGUI.cs index 52716f6b2..4ff0358c7 100644 --- a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditorGUI.cs +++ b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditorGUI.cs @@ -27,7 +27,7 @@ namespace UniGLTF base.OnEnable(); m_importer = target as GltfScriptedImporter; - m_data = new GltfFileWithResourceFilesParser(m_importer.assetPath).Parse(); + m_data = new AmbiguousGltfFileParser(m_importer.assetPath).Parse(); var materialGenerator = new GltfMaterialDescriptorGenerator(); var materialKeys = m_data.GLTF.materials.Select((_, i) => materialGenerator.Get(m_data, i).SubAssetKey);