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Merge pull request #1695 from ousttrue/fix/cherry_pick_1693
1693 のコミットに他のものも含めてしまったので同じ変更やりなおし
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@ -104,7 +104,7 @@ namespace UniGLTF.MeshUtility
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/// </summary>
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/// <param name="go"></param>
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/// <return>(Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す</return>
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private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
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public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
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{
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var list = new List<(Mesh Src, Mesh With, Mesh Without)>();
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var skinnedMeshRenderers = go.GetComponentsInChildren<SkinnedMeshRenderer>();
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