From ae6cad32371975781bff506efa8a25ce8d1c0521 Mon Sep 17 00:00:00 2001 From: ousttrue Date: Mon, 13 Jun 2022 18:04:44 +0900 Subject: [PATCH] =?UTF-8?q?1693=20=E3=81=AE=E3=82=B3=E3=83=9F=E3=83=83?= =?UTF-8?q?=E3=83=88=E3=81=AB=E4=BB=96=E3=81=AE=E3=82=82=E3=81=AE=E3=82=82?= =?UTF-8?q?=E5=90=AB=E3=82=81=E3=81=A6=E3=81=97=E3=81=BE=E3=81=A3=E3=81=9F?= =?UTF-8?q?=E3=81=AE=E3=81=A7=E5=90=8C=E3=81=98=E5=A4=89=E6=9B=B4=E3=82=84?= =?UTF-8?q?=E3=82=8A=E3=81=AA=E3=81=8A=E3=81=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs index 3dab965b2..6e512c858 100644 --- a/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs +++ b/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs @@ -104,7 +104,7 @@ namespace UniGLTF.MeshUtility /// /// /// (Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す - private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go) + public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go) { var list = new List<(Mesh Src, Mesh With, Mesh Without)>(); var skinnedMeshRenderers = go.GetComponentsInChildren();