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Merge pull request #2100 from ousttrue/fix/boxman_finger
BoxMan に指を追加しました。頭を調整
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b673f160ac
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@ -167,13 +167,29 @@ namespace UniHumanoid
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new BoneHeadTail(HumanBodyBones.Spine, HumanBodyBones.Chest, Vector3.right),
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new BoneHeadTail(HumanBodyBones.Chest, HumanBodyBones.Neck, Vector3.right, 0.2f, 0.12f),
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new BoneHeadTail(HumanBodyBones.Neck, HumanBodyBones.Head, Vector3.right, 0.06f, 0.06f),
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new BoneHeadTail(HumanBodyBones.Head, new Vector3(0, 0.1f, 0), Vector3.right, 0.2f, 0.2f),
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new BoneHeadTail(HumanBodyBones.Head, new Vector3(0, 0, 0.1f), Vector3.right, 0.2f, 0.2f),
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new BoneHeadTail(HumanBodyBones.Head, new Vector3(0, 0.2f, 0), Vector3.right, 0.2f, 0.2f),
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// new BoneHeadTail(HumanBodyBones.Head, new Vector3(0, 0, 0.1f), Vector3.right, 0.2f, 0.2f),
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new BoneHeadTail(HumanBodyBones.LeftShoulder, HumanBodyBones.LeftUpperArm, Vector3.forward),
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new BoneHeadTail(HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftLowerArm, Vector3.forward),
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new BoneHeadTail(HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftHand, Vector3.forward),
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new BoneHeadTail(HumanBodyBones.LeftHand, new Vector3(-0.1f, 0, 0), Vector3.forward, 0.1f, 0.02f),
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new BoneHeadTail(HumanBodyBones.LeftHand, HumanBodyBones.LeftMiddleProximal, Vector3.forward, 0.05f, 0.02f),
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new BoneHeadTail(HumanBodyBones.LeftThumbProximal, HumanBodyBones.LeftThumbIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftThumbIntermediate, HumanBodyBones.LeftThumbDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftThumbDistal, new Vector3(-0.03f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftIndexProximal, HumanBodyBones.LeftIndexIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftIndexIntermediate, HumanBodyBones.LeftIndexDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftIndexDistal, new Vector3(-0.03f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftMiddleProximal, HumanBodyBones.LeftMiddleIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftMiddleIntermediate, HumanBodyBones.LeftMiddleDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftMiddleDistal, new Vector3(-0.032f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftRingProximal, HumanBodyBones.LeftRingIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftRingIntermediate, HumanBodyBones.LeftRingDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftRingDistal, new Vector3(-0.028f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftLittleProximal, HumanBodyBones.LeftLittleIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftLittleIntermediate, HumanBodyBones.LeftLittleDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftLittleDistal, new Vector3(-0.025f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftLowerLeg, Vector3.left),
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new BoneHeadTail(HumanBodyBones.LeftLowerLeg, HumanBodyBones.LeftFoot, Vector3.left),
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@ -183,12 +199,30 @@ namespace UniHumanoid
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new BoneHeadTail(HumanBodyBones.RightShoulder, HumanBodyBones.RightUpperArm, Vector3.back),
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new BoneHeadTail(HumanBodyBones.RightUpperArm, HumanBodyBones.RightLowerArm, Vector3.back),
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new BoneHeadTail(HumanBodyBones.RightLowerArm, HumanBodyBones.RightHand, Vector3.back),
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new BoneHeadTail(HumanBodyBones.RightHand, new Vector3(0.1f, 0, 0), Vector3.back, 0.1f, 0.02f),
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new BoneHeadTail(HumanBodyBones.RightHand, new Vector3(0.1f, 0, 0), Vector3.back, 0.05f, 0.02f),
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new BoneHeadTail(HumanBodyBones.RightThumbProximal, HumanBodyBones.RightThumbIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightThumbIntermediate, HumanBodyBones.RightThumbDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightThumbDistal, new Vector3(0.03f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightIndexProximal, HumanBodyBones.RightIndexIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightIndexIntermediate, HumanBodyBones.RightIndexDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightIndexDistal, new Vector3(0.03f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightMiddleProximal, HumanBodyBones.RightMiddleIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightMiddleIntermediate, HumanBodyBones.RightMiddleDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightMiddleDistal, new Vector3(0.032f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightRingProximal, HumanBodyBones.RightRingIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightRingIntermediate, HumanBodyBones.RightRingDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightRingDistal, new Vector3(0.028f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightLittleProximal, HumanBodyBones.RightLittleIntermediate, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightLittleIntermediate, HumanBodyBones.RightLittleDistal, Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightLittleDistal, new Vector3(0.025f, 0, 0), Vector3.forward, 0.01f, 0.01f),
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new BoneHeadTail(HumanBodyBones.RightUpperLeg, HumanBodyBones.RightLowerLeg, Vector3.left),
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new BoneHeadTail(HumanBodyBones.RightLowerLeg, HumanBodyBones.RightFoot, Vector3.left),
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new BoneHeadTail(HumanBodyBones.RightFoot, HumanBodyBones.RightToes, Vector3.left),
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new BoneHeadTail(HumanBodyBones.RightToes, new Vector3(0, 0, 0.03f), Vector3.left),
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};
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public static SkinnedMeshRenderer CreateRenderer(Animator animator)
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