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# UniGLTF
# UniGLTF-2.0
[glTF](https://github.com/KhronosGroup/glTF) 2.0 importer and exporter for Unity 5.6 or later
[glTF](https://github.com/KhronosGroup/glTF) 2.0 importer and exporter.
Improved material importer(UniGLTF-1.21) !
Unity-2018.4 or later is supported.
Below is imported from [DamagedHelmet](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DamagedHelmet). Using unity standard shader.
![standard shader](doc/pbr_to_standard.png)
![duck](doc/duck.png)
![animation](doc/animation.gif)
![SciFiHelmet](doc/SciFiHelmet.png)
# License
* [MIT license](LICENSE)
# See also
* https://github.com/ousttrue/UniGLTF/wiki
# Sample Models
* https://github.com/KhronosGroup/glTF-Sample-Models
## Huge model required Unity2017.3 or later
* [Mesh.IndexFormat(from 2017.3)](https://docs.unity3d.com/ScriptReference/Mesh-indexFormat.html) is required
example. SciFiHelmet(70074vertices)
![SciFiHelmet](doc/SciFiHelmet.png)
# Download
* https://github.com/ousttrue/UniGLTF/releases
* https://github.com/vrm-c/UniVRM/releases
# Usage
## Import as prefab
* drop gltf folder or glb file into Assets folder
![duck_prefab](doc/duck_prefab.png)
or
* editor mode
* menu [UniGLTF] - [Import]
* open gltf file(gltf, glb, zip) from out of Asset Folder
## API
* https://github.com/ousttrue/UniGLTF/wiki/Rutime-API
UniGLTF is part of UniVRM.
From UniVRM-0.63.2, UniGLTF is separated from UniVRM.
* https://vrm.dev/docs/univrm/gltf/unigltf/