diff --git a/Assets/UniGLTF/README.md b/Assets/UniGLTF/README.md index e6c712d03..8a35a6886 100644 --- a/Assets/UniGLTF/README.md +++ b/Assets/UniGLTF/README.md @@ -1,56 +1,25 @@ -# UniGLTF +# UniGLTF-2.0 -[glTF](https://github.com/KhronosGroup/glTF) 2.0 importer and exporter for Unity 5.6 or later +[glTF](https://github.com/KhronosGroup/glTF) 2.0 importer and exporter. -Improved material importer(UniGLTF-1.21) ! +Unity-2018.4 or later is supported. Below is imported from [DamagedHelmet](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/DamagedHelmet). Using unity standard shader. ![standard shader](doc/pbr_to_standard.png) - - ![duck](doc/duck.png) ![animation](doc/animation.gif) +![SciFiHelmet](doc/SciFiHelmet.png) # License * [MIT license](LICENSE) -# See also - -* https://github.com/ousttrue/UniGLTF/wiki - -# Sample Models - -* https://github.com/KhronosGroup/glTF-Sample-Models - -## Huge model required Unity2017.3 or later - -* [Mesh.IndexFormat(from 2017.3)](https://docs.unity3d.com/ScriptReference/Mesh-indexFormat.html) is required - -example. SciFiHelmet(70074vertices) - -![SciFiHelmet](doc/SciFiHelmet.png) - # Download -* https://github.com/ousttrue/UniGLTF/releases +* https://github.com/vrm-c/UniVRM/releases -# Usage - -## Import as prefab - -* drop gltf folder or glb file into Assets folder - -![duck_prefab](doc/duck_prefab.png) - -or - -* editor mode -* menu [UniGLTF] - [Import] -* open gltf file(gltf, glb, zip) from out of Asset Folder - -## API - -* https://github.com/ousttrue/UniGLTF/wiki/Rutime-API +UniGLTF is part of UniVRM. +From UniVRM-0.63.2, UniGLTF is separated from UniVRM. +* https://vrm.dev/docs/univrm/gltf/unigltf/