mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-11 13:29:41 -05:00
fix package
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@@ -48,11 +48,11 @@ Another way of importing MeshUtility is manually adding necessary information in
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```json
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{
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"dependencies": {
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"com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
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"com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
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}
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}
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```
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Go back to the Unity project. The system will automatically load the package.
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<img src="Documentation/images/installation_3.jpg" width="200">
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<img src="Documentation/images/installation_3.jpg" width="200">
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@@ -74,21 +74,6 @@ namespace VRM
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""name"": ""VRM Consortium""
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}}
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}}
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"),
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new UpmPackage("MeshUtility", "Assets/MeshUtility/package.json",
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@"{{
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""name"": ""com.vrmc.meshutility"",
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""version"": ""{1}"",
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""displayName"": ""MeshUtility"",
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""unity"": ""2018.4"",
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""description"": ""MeshUtility is a package for mesh separation, etc. \n\nCheck out the latest information here: <https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility>"",
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""keywords"": [
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""mesh""
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],
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""author"": {{
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""name"": ""VRM Consortium""
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}}
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}}
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"),
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new UpmPackage("VRM", "Assets/VRM/package.json",
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@"{{
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@@ -108,7 +93,6 @@ namespace VRM
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}},
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""dependencies"": {{
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""com.vrmc.vrmshaders"": ""{1}"",
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""com.vrmc.meshutility"": ""{1}"",
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""com.vrmc.unigltf"": ""{0}""
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}}
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}}
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@@ -15,7 +15,6 @@
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},
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"dependencies": {
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"com.vrmc.vrmshaders": "0.63.1",
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"com.vrmc.meshutility": "0.63.1",
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"com.vrmc.unigltf": "2.0.0"
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}
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}
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