diff --git a/Assets/UniGLTF/MeshUtility/README.md b/Assets/UniGLTF/MeshUtility/README.md
index c96f8f905..744a5fc4c 100644
--- a/Assets/UniGLTF/MeshUtility/README.md
+++ b/Assets/UniGLTF/MeshUtility/README.md
@@ -48,11 +48,11 @@ Another way of importing MeshUtility is manually adding necessary information in
```json
{
"dependencies": {
- "com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
+ "com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
}
}
```
Go back to the Unity project. The system will automatically load the package.
-
\ No newline at end of file
+
diff --git a/Assets/VRM/Editor/Format/VRMVersionMenu.cs b/Assets/VRM/Editor/Format/VRMVersionMenu.cs
index d2e77bf67..a660ed0d6 100644
--- a/Assets/VRM/Editor/Format/VRMVersionMenu.cs
+++ b/Assets/VRM/Editor/Format/VRMVersionMenu.cs
@@ -74,21 +74,6 @@ namespace VRM
""name"": ""VRM Consortium""
}}
}}
-"),
- new UpmPackage("MeshUtility", "Assets/MeshUtility/package.json",
-@"{{
- ""name"": ""com.vrmc.meshutility"",
- ""version"": ""{1}"",
- ""displayName"": ""MeshUtility"",
- ""unity"": ""2018.4"",
- ""description"": ""MeshUtility is a package for mesh separation, etc. \n\nCheck out the latest information here: "",
- ""keywords"": [
- ""mesh""
- ],
- ""author"": {{
- ""name"": ""VRM Consortium""
- }}
-}}
"),
new UpmPackage("VRM", "Assets/VRM/package.json",
@"{{
@@ -108,7 +93,6 @@ namespace VRM
}},
""dependencies"": {{
""com.vrmc.vrmshaders"": ""{1}"",
- ""com.vrmc.meshutility"": ""{1}"",
""com.vrmc.unigltf"": ""{0}""
}}
}}
diff --git a/Assets/VRM/package.json b/Assets/VRM/package.json
index 42d953b35..1c81b4476 100644
--- a/Assets/VRM/package.json
+++ b/Assets/VRM/package.json
@@ -15,7 +15,6 @@
},
"dependencies": {
"com.vrmc.vrmshaders": "0.63.1",
- "com.vrmc.meshutility": "0.63.1",
"com.vrmc.unigltf": "2.0.0"
}
}