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commit
920c169d9a
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@ -49,7 +49,7 @@ namespace UniVRM10
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#if UNITY_2019
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var triangles = src.IndexBuffer.GetAsIntArray();
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mesh.triangles = triangles
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mesh.triangles = triangles;
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var flags = MeshUpdateFlags.DontRecalculateBounds | MeshUpdateFlags.DontResetBoneBounds;
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for (int i = 0; i < src.Submeshes.Count; ++i)
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{
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