diff --git a/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs b/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs index 1dd0c844d..3f27534cc 100644 --- a/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs +++ b/Assets/VRM10/Runtime/UnityBuilder/MeshLoader.cs @@ -49,7 +49,7 @@ namespace UniVRM10 #if UNITY_2019 var triangles = src.IndexBuffer.GetAsIntArray(); - mesh.triangles = triangles + mesh.triangles = triangles; var flags = MeshUpdateFlags.DontRecalculateBounds | MeshUpdateFlags.DontResetBoneBounds; for (int i = 0; i < src.Submeshes.Count; ++i) {