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fix member hide
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@ -68,7 +68,7 @@ namespace VRM
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public FogScope()
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{
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bool fog = RenderSettings.fog; // ... let's remember the current fog setting...
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fog = RenderSettings.fog; // ... let's remember the current fog setting...
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// we are technically rendering everything in the scene, so scene fog might affect it...
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Unsupported.SetRenderSettingsUseFogNoDirty(false); // ... and then temporarily turn it off
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}
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