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シーン配置オブジェクトの SpringboneRuntime
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@@ -117,6 +117,12 @@ namespace UniVRM10
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internal Vrm10Runtime MakeRuntime(bool useControlRig)
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{
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if (m_springBoneRuntime == null)
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{
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// deafult に fallback
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// TODO: scene に配置した prefab に SpringRuntime をカスタムする手段
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m_springBoneRuntime = new Vrm10FastSpringboneRuntime();
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}
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return new Vrm10Runtime(this, useControlRig, m_springBoneRuntime);
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}
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