MigrationVrm 関連を internal に

This commit is contained in:
ousttrue
2022-09-21 15:34:54 +09:00
parent de3c1b48da
commit 819eedb957
6 changed files with 11 additions and 7 deletions

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@@ -7,7 +7,7 @@ namespace UniVRM10
/// <summary>
/// for UnitTest
/// </summary>
public static class MigrationCheck
internal static class MigrationCheck
{
#region for UnitTest
public class MigrationException : Exception

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@@ -2,7 +2,7 @@
namespace UniVRM10
{
public class MigrationException : Exception
internal class MigrationException : Exception
{
public MigrationException(string key, string value) : base($"{key}: {value}")
{

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@@ -10,7 +10,7 @@ namespace UniVRM10
/// VRM 拡張に含まれる Material 情報を用いて、マイグレーションを行う.
/// 前提として、glTF の仕様の範囲で glTFMaterial は既に読み込み済みであると仮定する.
/// </summary>
public static class MigrationMaterials
internal static class MigrationMaterials
{
private const string DontUseExtensionShaderName = "VRM_USE_GLTFSHADER";
private const string MaterialPropertiesKey = "materialProperties";

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@@ -2,7 +2,7 @@ using UniJSON;
namespace UniVRM10
{
public static class MigrateVector3
internal static class MigrateVector3
{
/// <summary>
/// VRM0は本来 (x, y, -z) と座標変換するべきところをしていない。

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@@ -1,15 +1,19 @@
using System;
using System.Runtime.CompilerServices;
using System;
using System.Collections.Generic;
using UniGLTF;
using UniJSON;
using Unity.Collections;
[assembly: InternalsVisibleTo("VRM10.Tests")]
[assembly: InternalsVisibleTo("VRM10.Tests.PlayMode")]
namespace UniVRM10
{
/// <summary>
/// Convert vrm0 binary to vrm1 binary. Json processing
/// </summary>
public static class MigrationVrm
static internal class MigrationVrm
{
public static byte[] Migrate(byte[] src)
{

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@@ -6,7 +6,7 @@ using UnityEngine;
namespace UniVRM10
{
public static class MigrationVrmExpression
internal static class MigrationVrmExpression
{
/// <summary>
/// preset 名の文字列から ExpressionPreset を確定させる。