diff --git a/Assets/VRM10/Runtime/Migration/MigrationCheck.cs b/Assets/VRM10/Runtime/Migration/MigrationCheck.cs index 31629d9a2..57153aff6 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationCheck.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationCheck.cs @@ -7,7 +7,7 @@ namespace UniVRM10 /// /// for UnitTest /// - public static class MigrationCheck + internal static class MigrationCheck { #region for UnitTest public class MigrationException : Exception diff --git a/Assets/VRM10/Runtime/Migration/MigrationException.cs b/Assets/VRM10/Runtime/Migration/MigrationException.cs index 4c3c4511b..641727b8c 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationException.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationException.cs @@ -2,7 +2,7 @@ namespace UniVRM10 { - public class MigrationException : Exception + internal class MigrationException : Exception { public MigrationException(string key, string value) : base($"{key}: {value}") { diff --git a/Assets/VRM10/Runtime/Migration/MigrationMaterials.cs b/Assets/VRM10/Runtime/Migration/MigrationMaterials.cs index 18254310c..5b3ffc619 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationMaterials.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationMaterials.cs @@ -10,7 +10,7 @@ namespace UniVRM10 /// VRM 拡張に含まれる Material 情報を用いて、マイグレーションを行う. /// 前提として、glTF の仕様の範囲で glTFMaterial は既に読み込み済みであると仮定する. /// - public static class MigrationMaterials + internal static class MigrationMaterials { private const string DontUseExtensionShaderName = "VRM_USE_GLTFSHADER"; private const string MaterialPropertiesKey = "materialProperties"; diff --git a/Assets/VRM10/Runtime/Migration/MigrationVector3.cs b/Assets/VRM10/Runtime/Migration/MigrationVector3.cs index 1587e300b..5ed47bbbe 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationVector3.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationVector3.cs @@ -2,7 +2,7 @@ using UniJSON; namespace UniVRM10 { - public static class MigrateVector3 + internal static class MigrateVector3 { /// /// VRM0は本来 (x, y, -z) と座標変換するべきところをしていない。 diff --git a/Assets/VRM10/Runtime/Migration/MigrationVrm.cs b/Assets/VRM10/Runtime/Migration/MigrationVrm.cs index 5d20f28d7..b4bc5e288 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationVrm.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationVrm.cs @@ -1,15 +1,19 @@ -using System; +using System.Runtime.CompilerServices; +using System; using System.Collections.Generic; using UniGLTF; using UniJSON; using Unity.Collections; +[assembly: InternalsVisibleTo("VRM10.Tests")] +[assembly: InternalsVisibleTo("VRM10.Tests.PlayMode")] + namespace UniVRM10 { /// /// Convert vrm0 binary to vrm1 binary. Json processing /// - public static class MigrationVrm + static internal class MigrationVrm { public static byte[] Migrate(byte[] src) { diff --git a/Assets/VRM10/Runtime/Migration/MigrationVrmExpression.cs b/Assets/VRM10/Runtime/Migration/MigrationVrmExpression.cs index 649ebe035..e694a8af8 100644 --- a/Assets/VRM10/Runtime/Migration/MigrationVrmExpression.cs +++ b/Assets/VRM10/Runtime/Migration/MigrationVrmExpression.cs @@ -6,7 +6,7 @@ using UnityEngine; namespace UniVRM10 { - public static class MigrationVrmExpression + internal static class MigrationVrmExpression { /// /// preset 名の文字列から ExpressionPreset を確定させる。