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System.Numerics を除去
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Unity.Collections;
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using UnityEngine;
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namespace UniGLTF
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{
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@ -281,7 +281,7 @@ namespace UniGLTF
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for (int i = 0; i < values.Length; ++i)
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{
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var v = values[i];
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if (v != Vector3.Zero)
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if (v != Vector3.zero)
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{
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sparseValuesWithIndex.Add((i, v));
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}
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