diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs index 8e7ce4b18..43e4a6273 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs @@ -1,8 +1,8 @@ using System; using System.Collections.Generic; -using System.Numerics; using System.Runtime.InteropServices; using Unity.Collections; +using UnityEngine; namespace UniGLTF { @@ -281,7 +281,7 @@ namespace UniGLTF for (int i = 0; i < values.Length; ++i) { var v = values[i]; - if (v != Vector3.Zero) + if (v != Vector3.zero) { sparseValuesWithIndex.Add((i, v)); }