FastSpringBone作り直しのため、データ構造を再構築

This commit is contained in:
notargs
2021-10-01 17:29:42 +09:00
parent 0fb1395d7e
commit 59df94461e
72 changed files with 376 additions and 1410 deletions

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@@ -3,18 +3,11 @@ using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// VRMSpringBoneのSphereColliderをBlittableにしたもの
/// 位置情報は親であるColliderGroupが持つ
/// Blittableなコライダ
/// </summary>
public readonly struct BlittableCollider
{
public Vector3 Offset { get; }
public float Radius { get; }
public BlittableCollider(Vector3 offset, float radius)
{
Offset = offset;
Radius = radius;
}
public struct BlittableCollider
{
public Vector3 Offset;
public float Radius;
}
}

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@@ -1,20 +0,0 @@
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// VRMSpringBoneのColliderGroupをBlittableにしたもの
/// </summary>
public readonly struct BlittableColliderGroup
{
public BlittableColliders Colliders { get; }
public unsafe BlittableTransform* Transform { get; }
public unsafe BlittableColliderGroup(NativeArray<BlittableCollider> colliders, BlittableTransform* transform)
{
Colliders = new BlittableColliders((BlittableCollider*)colliders.GetUnsafePtr(), colliders.Length);
Transform = transform;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 478b0f68277d5a346a9e909e398451aa
timeCreated: 1550223602

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@@ -1,34 +0,0 @@
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// BlittableColliderGroupのポインタの配列
/// </summary>
public readonly unsafe struct BlittableColliderGroups
{
private readonly BlittableColliderGroup* _data;
public int Length { get; }
public BlittableColliderGroup this[int i] => _data[i];
public void DrawGizmos()
{
for (var i = 0; i < Length; i++)
{
var group = this[i];
var colliders = group.Colliders;
for (var j = 0; j < colliders.Count; ++j)
{
Gizmos.DrawWireSphere(group.Transform->WorldPosition, colliders[j].Radius);
}
}
}
public BlittableColliderGroups(BlittableColliderGroup* data, int length)
{
_data = data;
Length = length;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: d8ecae557f477ff4fa60ef840e6b6167
timeCreated: 1550563011

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@@ -1,19 +0,0 @@
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// BlittableColliderのポインタの配列
/// </summary>
public unsafe struct BlittableColliders
{
private readonly BlittableCollider* _colliders;
public int Count { get; }
public BlittableCollider this[int i] => _colliders[i];
public BlittableColliders(BlittableCollider* colliders, int count)
{
_colliders = colliders;
Count = count;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 14be485b03404da4a9a5ba19211f9c1b
timeCreated: 1550562383

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@@ -0,0 +1,17 @@
using Unity.Collections;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節を表すデータ型
/// </summary>
public struct BlittableJoint
{
public float StiffnessForce;
public float GravityPower;
public Vector3 GravityDir;
public float DragForce;
public float Radius;
}
}

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@@ -0,0 +1,17 @@
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節を表すデータ型
/// </summary>
public struct BlittableLogic
{
public float Length;
public Vector3 CurrentTail;
public Vector3 PrevTail;
public Vector3 LocalDir;
public Quaternion LocalRotation;
public Vector3 BoneAxis;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e9731a165cdc47b5a6c9452cdab150a5
timeCreated: 1633060275

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@@ -1,149 +0,0 @@
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// VRMSpringBoneLogicをBlittableにしたもの
/// ベルレ積分など、コアな計算を行う
/// </summary>
public unsafe struct BlittablePoint
{
private readonly float _length;
private readonly Quaternion _localRotation;
private readonly Vector3 _boneAxis;
private readonly float _radius;
private Vector3 _prevPosition;
private readonly BlittableColliderGroups* _blittableColliderGroups;
private readonly BlittableTransform* _center;
public Vector3 CurrentPosition { get; private set; }
private readonly BlittableTransform* _transform;
public BlittablePoint(
Transform transform,
float radius,
BlittableTransform* center,
BlittableColliderGroups* blittableColliderGroups,
BlittableTransform* blittableTransform)
{
Vector3 localPosition;
if (transform.childCount == 0)
{
var delta = transform.position - transform.parent.position;
var childPosition = transform.position + delta.normalized * 0.07f;
localPosition = transform.worldToLocalMatrix.MultiplyPoint(childPosition);
}
else
{
var firstChild = transform.GetChild(0);
var scale = firstChild.lossyScale;
localPosition = firstChild.localPosition;
localPosition.x *= scale.x;
localPosition.y *= scale.y;
localPosition.z *= scale.z;
}
var worldChildPosition = (Vector3)transform.TransformPoint(localPosition);
_prevPosition = CurrentPosition = center != null ? center->LocalToWorld.inverse.MultiplyPoint3x4(worldChildPosition) : worldChildPosition;
_localRotation = transform.localRotation;
_boneAxis = localPosition.normalized;
_length = localPosition.magnitude;
_radius = radius;
_blittableColliderGroups = blittableColliderGroups;
_transform = blittableTransform;
_center = center;
}
public void Update(float stiffnessForce, float dragForce, Vector3 external)
{
// 親のRotationが変わっている可能性があるので更新する
_transform->UpdateLocalToWorldMatrix();
Vector3 currentPosition;
Vector3 prevPosition;
if (_center == null)
{
currentPosition = CurrentPosition;
prevPosition = _prevPosition;
}
else
{
var centerLocalToWorld = _center->LocalToWorld;
currentPosition = centerLocalToWorld.MultiplyPoint3x4(CurrentPosition);
prevPosition = centerLocalToWorld.MultiplyPoint3x4(_prevPosition);
}
// verlet積分で次の位置を計算
var nextPosition = currentPosition
+ (currentPosition - prevPosition) * (1.0f - dragForce) // 前フレームの移動を継続する(減衰もあるよ)
+ _transform->ParentWorldRotation * _localRotation * _boneAxis * stiffnessForce // 親の回転による子ボーンの移動目標
+ external; // 外力による移動量
// 長さをboneLengthに強制
var position = _transform->WorldPosition;
nextPosition = position + (nextPosition - position).normalized * _length;
nextPosition = Collision(nextPosition, position);
if (_center == null)
{
_prevPosition = currentPosition;
CurrentPosition = nextPosition;
}
else
{
var centerWorldToLocal = _center->LocalToWorld.inverse;
_prevPosition = centerWorldToLocal.MultiplyPoint3x4(currentPosition);
CurrentPosition = centerWorldToLocal.MultiplyPoint3x4(nextPosition);
}
//回転を適用
_transform->SetWorldRotation(ApplyRotation(nextPosition));
}
private Vector3 Collision(Vector3 nextPosition, Vector3 position)
{
for (var i = 0; i < _blittableColliderGroups->Length; ++i)
{
var colliderGroup = (*_blittableColliderGroups)[i];
for (var j = 0; j < colliderGroup.Colliders.Count; ++j)
{
var collider = colliderGroup.Colliders[j];
var colliderPosition = colliderGroup.Transform->TransformPoint(collider.Offset);
var r = _radius + collider.Radius;
if (!((nextPosition - colliderPosition).sqrMagnitude <= (r * r))) continue;
// ヒット。Colliderの半径方向に押し出す
var normal = (nextPosition - colliderPosition).normalized;
var posFromCollider = colliderPosition + normal * (_radius + collider.Radius);
// 長さをboneLengthに強制
nextPosition = position + (posFromCollider - position).normalized * _length;
}
}
return nextPosition;
}
private static Quaternion FromToRotation(Vector3 from, Vector3 to)
=> Quaternion.AxisAngle(
angle: Mathf.Acos(Mathf.Clamp(Vector3.Dot(from.normalized, to.normalized), -1f, 1f)),
axis: Vector3.Cross(from, to).normalized
);
private Quaternion ApplyRotation(Vector3 nextTail)
{
var rotation = _transform->ParentWorldRotation * _localRotation;
return
FromToRotation(
rotation * _boneAxis,
nextTail - _transform->WorldPosition) *
rotation;
}
}
}

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@@ -1,23 +0,0 @@
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// BlittablePointのポインタの配列
/// </summary>
public unsafe struct BlittablePoints
{
private readonly BlittablePoint* _points;
public int Count { get; }
public BlittablePoint this[int i]
{
get => _points[i];
set => _points[i] = value;
}
public BlittablePoints(BlittablePoint* points, int count)
{
_points = points;
Count = count;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 55f68ce7085cb7640a50cb133741361b
timeCreated: 1550721598

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@@ -1,64 +0,0 @@
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// 1本の毛束を示すBlittable型
/// </summary>
public unsafe readonly struct BlittableRootBone
{
private readonly float _gravityPower;
private readonly Vector3 _gravityDir;
private readonly float _dragForce;
private readonly float _stiffnessForce;
private readonly BlittablePoints* _blittablePoints;
public void DrawGizmos()
{
for (var i = 0; i < _blittablePoints->Count; i++)
{
var point = (*_blittablePoints)[i];
Gizmos.DrawWireSphere(point.CurrentPosition, 0.05f);
}
for (var i = 0; i < _blittablePoints->Count - 1; i++)
{
var point1 = (*_blittablePoints)[i];
var point2 = (*_blittablePoints)[i + 1];
Gizmos.DrawLine(point1.CurrentPosition, point2.CurrentPosition);
}
}
public BlittableRootBone(
float gravityPower,
Vector3 gravityDir,
float dragForce,
float stiffnessForce,
BlittablePoints* blittablePoints)
{
_gravityPower = gravityPower;
_gravityDir = gravityDir;
_dragForce = dragForce;
_stiffnessForce = stiffnessForce;
_blittablePoints = blittablePoints;
}
public void Update(float deltaTime)
{
var stiffness = _stiffnessForce * deltaTime;
var external = _gravityDir * (_gravityPower * deltaTime);
for (var i = 0; i < _blittablePoints->Count; i++)
{
var point = (*_blittablePoints)[i];
// Pointを更新
point.Update(
stiffness,
_dragForce,
external
);
(*_blittablePoints)[i] = point;
}
}
}
}

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@@ -0,0 +1,8 @@
namespace UniVRM10.FastSpringBones.Blittables
{
public struct BlittableSpan
{
public int StartIndex;
public int Count;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 47daa1c068464f44987de43eba2210dc
timeCreated: 1633067618

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@@ -0,0 +1,11 @@
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// 1本の毛束を表すデータ型
/// </summary>
public struct BlittableSpring
{
public BlittableSpan ColliderSpan;
public BlittableSpan JointSpan;
}
}

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@@ -1,72 +1,18 @@
using UnityEngine;
using UnityEngine.Jobs;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// Transformの必要な機能だけを絞り、Blittableに対応させたクラス
/// </summary>
public unsafe struct BlittableTransform
public struct BlittableTransform
{
private readonly BlittableTransform* _parent;
private Quaternion _worldRotation;
private Vector3 _localPosition;
private Vector3 _localScale;
private Quaternion _localRotation;
private Matrix4x4 _localToWorld;
public Vector3 WorldPosition { get; private set; }
public void SetWorldRotation(Quaternion rotation)
{
var parentWorldRotation = ParentWorldRotation;
_localRotation = Quaternion.Inverse(parentWorldRotation) * rotation;
UpdateLocalToWorldMatrix();
}
public Matrix4x4 LocalToWorld => _localToWorld;
private Matrix4x4 LocalTransform => Matrix4x4.TRS(_localPosition, _localRotation, _localScale);
public Quaternion ParentWorldRotation => _parent != null ? _parent->_worldRotation : Quaternion.identity;
public BlittableTransform(BlittableTransform* parent, Transform transform)
{
_parent = parent;
WorldPosition = transform.position;
_worldRotation = transform.rotation;
_localPosition = transform.localPosition;
_localRotation = transform.localRotation;
_localScale = transform.localScale;
_localToWorld = transform.localToWorldMatrix;
}
public void PullFrom(TransformAccess transform)
{
WorldPosition = transform.position;
_worldRotation = transform.rotation;
_localPosition = transform.localPosition;
_localRotation = transform.localRotation;
_localScale = transform.localScale;
_localToWorld = transform.localToWorldMatrix;
}
public void PushTo(TransformAccess transform)
{
transform.localPosition = _localPosition;
transform.localRotation = _localRotation;
}
public Vector3 TransformPoint(Vector3 offset) => _localToWorld.MultiplyPoint3x4(offset);
public void UpdateLocalToWorldMatrix()
{
_localToWorld = _parent == null ? LocalTransform : _parent->_localToWorld * LocalTransform;
WorldPosition = _localToWorld.MultiplyPoint3x4(Vector3.zero);
_worldRotation = _localToWorld.rotation;
}
public Vector3 Position;
public Quaternion Rotation;
public Vector3 LocalPosition;
public Quaternion LocalRotation;
public Vector3 LocalScale;
public Matrix4x4 LocalToWorldMatrix;
public Matrix4x4 WorldToLocalMatrix;
}
}
}

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@@ -1,31 +0,0 @@
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.Components
{
/// <summary>
/// VRMSpringBoneColliderGroupに対応したクラス
/// バッファの作成も行う
/// </summary>
public sealed unsafe class FastSpringBoneColliderGroup : MonoBehaviour
{
private NativeTransform _nativeTransform;
private NativeColliderGroup _nativeColliderGroup;
public BlittableColliderGroup* ColliderGroupPtr => _nativeColliderGroup.GetUnsafePtr();
public void Initialize(TransformRegistry transformRegistry, BlittableCollider[] colliders)
{
_nativeTransform = new NativeTransform(transformRegistry, TransformSynchronizationType.PullOnly, transform);
_nativeColliderGroup = new NativeColliderGroup(colliders, _nativeTransform);
}
private void OnDestroy()
{
_nativeTransform?.Dispose();
_nativeColliderGroup?.Dispose();
}
}
}

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fileFormatVersion: 2
guid: b5fe6672f5b7b1049bb9e1bed44ee015
timeCreated: 1550213674

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using Unity.Jobs;
using UnityEngine;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Registries;
using UniVRM10.FastSpringBones.Schedulers;
namespace UniVRM10.FastSpringBones.Components
{
/// <summary>
/// Jobを連続して発火させるComponent
/// シーンに1つだけあればいい
/// </summary>
[DefaultExecutionOrder(11000)]
public sealed class FastSpringBoneScheduler : MonoBehaviour
{
[SerializeField] private bool showGizmos;
private CustomSampler _updateSampler;
private PullTransformJobScheduler _pullTransformJobScheduler;
private PushTransformJobScheduler _pushTransformJobScheduler;
private UpdateSpringBoneJobScheduler _updateSpringBoneJobScheduler;
private RootBoneRegistry _rootBoneRegistry;
private ColliderGroupRegistry _colliderGroupRegistry;
private JobHandle _prevJobHandle;
public bool ShowGizmos { get => showGizmos; set => showGizmos = value; }
public void Initialize(
RootBoneRegistry rootBoneRegistry,
TransformRegistry transformRegistry,
ColliderGroupRegistry colliderGroupRegistry)
{
_rootBoneRegistry = rootBoneRegistry;
_colliderGroupRegistry = colliderGroupRegistry;
_updateSampler = CustomSampler.Create("FastSpringBone(Update)");
_pullTransformJobScheduler = new PullTransformJobScheduler(transformRegistry);
_pushTransformJobScheduler = new PushTransformJobScheduler(transformRegistry);
_updateSpringBoneJobScheduler = new UpdateSpringBoneJobScheduler(_rootBoneRegistry);
_rootBoneRegistry.SubscribeOnValueChanged(OnRootBoneChanged);
}
private void OnDestroy()
{
_rootBoneRegistry.UnSubscribeOnValueChanged(OnRootBoneChanged);
_prevJobHandle.Complete();
_pullTransformJobScheduler.Dispose();
_pushTransformJobScheduler.Dispose();
_updateSpringBoneJobScheduler.Dispose();
}
private void OnRootBoneChanged()
{
_prevJobHandle.Complete();
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
if (!ShowGizmos) return;
_prevJobHandle.Complete();
Gizmos.color = Color.blue;
foreach (var rootBoneWrapper in _rootBoneRegistry.Items)
{
rootBoneWrapper.Value.DrawGizmos();
}
Gizmos.color = Color.yellow;
foreach (var colliderGroup in _colliderGroupRegistry.Items)
{
colliderGroup.DrawGizmos();
}
}
#endif
private void LateUpdate()
{
_updateSampler.Begin();
_prevJobHandle.Complete();
var tempJobHandle = default(JobHandle);
tempJobHandle = _pullTransformJobScheduler.Schedule(tempJobHandle);
tempJobHandle = _updateSpringBoneJobScheduler.Schedule(tempJobHandle);
tempJobHandle = _pushTransformJobScheduler.Schedule(tempJobHandle);
_prevJobHandle = tempJobHandle;
_updateSampler.End();
}
}
}

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fileFormatVersion: 2
guid: 3affa859639024f439b13d4cd4a9b0f6
timeCreated: 1549521562

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using System;
using System.Collections.Generic;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.Components
{
/// <summary>
/// SpringBoneの1本の毛束の処理を担当するクラス
/// </summary>
public sealed class FastSpringRootBone : IDisposable
{
private readonly TransformRegistry _transformRegistry;
private readonly RootBoneRegistry _rootBoneRegistry;
private readonly ColliderGroupRegistry _colliderGroupRegistry;
private readonly Transform _transform;
private float _radius;
private NativeTransform _center;
private IReadOnlyDictionary<Transform, int> _transformIndexMap;
private NativeColliderGroups _nativeColliderGroups;
private NativePoints _nativePoints;
private NativePointer<BlittableRootBone> _rootBoneWrapper;
private readonly IList<NativeTransform> _transformWrappers = new List<NativeTransform>();
private readonly IList<NativePointer<BlittablePoint>> _points = new List<NativePointer<BlittablePoint>>();
public FastSpringRootBone(
TransformRegistry transformRegistry,
Transform transform,
RootBoneRegistry rootBoneRegistry,
ColliderGroupRegistry colliderGroupRegistry
)
{
_transformRegistry = transformRegistry;
_transform = transform;
_rootBoneRegistry = rootBoneRegistry;
_colliderGroupRegistry = colliderGroupRegistry;
}
public IReadOnlyList<FastSpringBoneColliderGroup> ColliderGroups
{
get => _nativeColliderGroups.ColliderGroups;
set => _nativeColliderGroups.ColliderGroups = value;
}
public unsafe void Initialize(
float gravityPower,
Vector3 gravityDir,
float dragForce,
float stiffnessForce,
IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups,
float radius,
Transform center)
{
_radius = radius;
if (center != null)
{
_center = new NativeTransform(_transformRegistry, TransformSynchronizationType.PullOnly, center);
}
_nativeColliderGroups = new NativeColliderGroups(colliderGroups);
NativeTransform parent = null;
if (_transform.parent)
{
parent = new NativeTransform(_transformRegistry, TransformSynchronizationType.PullOnly, _transform.parent);
}
SetupRecursive(_transform, parent);
_nativePoints = new NativePoints(_points);
_rootBoneWrapper = new NativePointer<BlittableRootBone>(new BlittableRootBone(gravityPower, gravityDir, dragForce, stiffnessForce, _nativePoints.GetUnsafePtr()));
_rootBoneRegistry.Register(_rootBoneWrapper);
_colliderGroupRegistry.Register(_nativeColliderGroups);
}
public void Dispose()
{
_colliderGroupRegistry.Unregister(_nativeColliderGroups);
_rootBoneRegistry.Unregister(_rootBoneWrapper);
foreach (var transformWrapper in _transformWrappers)
{
transformWrapper.Dispose();
}
foreach (var point in _points)
{
point.Dispose();
}
_center?.Dispose();
_nativeColliderGroups?.Dispose();
_nativePoints.Dispose();
_rootBoneWrapper.Dispose();
}
private unsafe void SetupRecursive(Transform trs, NativeTransform parent = null)
{
var transformWrapper = new NativeTransform(_transformRegistry, TransformSynchronizationType.PushOnly, trs, parent);
_transformWrappers.Add(transformWrapper);
var point = new NativePointer<BlittablePoint>(
new BlittablePoint(
trs,
_radius,
_center != null ? _center.GetUnsafePtr() : null,
_nativeColliderGroups.GetUnsafePtr(),
transformWrapper.GetUnsafePtr())
);
_points.Add(point);
for (var i = 0; i < trs.childCount; ++i)
{
SetupRecursive(trs.GetChild(i), transformWrapper);
}
}
}
}

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fileFormatVersion: 2
guid: 03e3a3dad32f6e64a9fd0327d74c8305
timeCreated: 1550036996

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fileFormatVersion: 2
guid: 57b934d4e245cef49acc06524c3e1f7d
guid: bc529d8de129fe44ca6bfa94972f8951
folderAsset: yes
DefaultImporter:
externalObjects: {}

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using System;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[Serializable]
public struct FastSpringBoneCollider
{
public Transform Transform;
public BlittableCollider Collider;
}
}

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fileFormatVersion: 2
guid: ffca416cb15a43239b73ed6067076458
timeCreated: 1633066289

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using System;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[Serializable]
public struct FastSpringBoneJoint
{
public Transform Transform;
public BlittableJoint Joint;
}
}

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fileFormatVersion: 2
guid: b6742aa2a6a34bd395add629c17ab952
timeCreated: 1633066253

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using System;
using System.Collections.Generic;
namespace UniVRM10.FastSpringBones.System
{
[Serializable]
public struct FastSpringBoneSpring
{
public FastSpringBoneJoint[] Joints;
public FastSpringBoneCollider[] Colliders;
}
}

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fileFormatVersion: 2
guid: e0a972985499416e8e95acdf16fae6ba
timeCreated: 1633066412

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using System;
using Unity.Collections;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.NativeWrappers
{
/// <summary>
/// BlittableColliderGroupのライフサイクルを管理するWrapper
/// </summary>
public sealed unsafe class NativeColliderGroup : IDisposable
{
private readonly NativePointer<BlittableColliderGroup> _nativePointer;
private NativeArray<BlittableCollider> Colliders { get; }
public BlittableColliderGroup* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
public NativeColliderGroup(BlittableCollider[] colliders, NativeTransform nativeTransform)
{
Colliders = new NativeArray<BlittableCollider>(colliders, Allocator.Persistent);
_nativePointer = new NativePointer<BlittableColliderGroup>(new BlittableColliderGroup(Colliders, nativeTransform.GetUnsafePtr()));
}
public void Dispose()
{
if (Colliders.IsCreated) Colliders.Dispose();
_nativePointer.Dispose();
}
}
}

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fileFormatVersion: 2
guid: a8d248be1ab9abe46abd06caa4758d6b
timeCreated: 1550640666

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using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.Components;
namespace UniVRM10.FastSpringBones.NativeWrappers
{
/// <summary>
/// BlittableColliderGroupsのライフサイクルを管理するWrapper
/// </summary>
public sealed unsafe class NativeColliderGroups : IDisposable
{
private readonly NativePointer<BlittableColliderGroups> _nativePointer = new NativePointer<BlittableColliderGroups>();
private NativeArray<BlittableColliderGroup> _colliderGroupArray;
private IReadOnlyList<FastSpringBoneColliderGroup> _colliderGroups;
//Disposeされた後にUpdateColliderGroupsが呼ばれるのを防ぐためのフラグ
private bool _isDisposed;
public BlittableColliderGroups* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
public void DrawGizmos() => _nativePointer.Value.DrawGizmos();
public IReadOnlyList<FastSpringBoneColliderGroup> ColliderGroups
{
get => _colliderGroups;
set
{
_colliderGroups = value;
UpdateColliderGroups();
}
}
private void UpdateColliderGroups()
{
if (_isDisposed) return;
if (_colliderGroupArray.IsCreated)
{
_colliderGroupArray.Dispose();
}
CreateColliderGroupArray(_colliderGroups);
UpdateData();
}
public NativeColliderGroups(IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups)
{
_colliderGroups = colliderGroups;
UpdateColliderGroups();
}
public void Dispose()
{
if (_colliderGroupArray.IsCreated)
{
_colliderGroupArray.Dispose();
_isDisposed = true;
}
_nativePointer.Dispose();
}
private void CreateColliderGroupArray(IReadOnlyList<FastSpringBoneColliderGroup> colliderGroups)
{
_colliderGroupArray = new NativeArray<BlittableColliderGroup>(colliderGroups.Count, Allocator.Persistent);
for (var i = 0; i < _colliderGroupArray.Length; ++i)
{
_colliderGroupArray[i] = *colliderGroups[i].ColliderGroupPtr;
}
}
private void UpdateData()
{
_nativePointer.Value = new BlittableColliderGroups(
(BlittableColliderGroup*)_colliderGroupArray.GetUnsafePtr(),
_colliderGroupArray.Length);
}
}
}

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fileFormatVersion: 2
guid: 73c3eb940b180fc48a3e7cdacc621543
timeCreated: 1550645184

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@@ -1,35 +0,0 @@
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UniVRM10.FastSpringBones.NativeWrappers
{
public sealed class NativePointer<T> : IDisposable where T : unmanaged
{
private readonly unsafe T* _unsafePtr;
public unsafe T* GetUnsafePtr() => _unsafePtr;
public unsafe T Value
{
get => *_unsafePtr;
set => *_unsafePtr = value;
}
public unsafe NativePointer()
{
_unsafePtr = (T*)UnsafeUtility.Malloc(sizeof(T), 16, Allocator.Persistent);
}
public unsafe NativePointer(T value)
{
_unsafePtr = (T*)UnsafeUtility.Malloc(sizeof(T), 16, Allocator.Persistent);
Value = value;
}
public unsafe void Dispose()
{
UnsafeUtility.Free(_unsafePtr, Allocator.Persistent);
}
}
}

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fileFormatVersion: 2
guid: 7c4d1058273489b478b053eb13702d6e
timeCreated: 1595316733

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@@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.NativeWrappers
{
/// <summary>
/// BlittablePointsGroupのライフサイクルを管理するWrapper
/// </summary>
public sealed unsafe class NativePoints : IDisposable
{
private readonly NativePointer<BlittablePoints> _nativePointer;
private NativeArray<BlittablePoint> _buffer;
public BlittablePoints* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
public NativePoints(IList<NativePointer<BlittablePoint>> points)
{
_buffer = new NativeArray<BlittablePoint>(points.Count, Allocator.Persistent);
for (var i = 0; i < _buffer.Length; ++i)
{
_buffer[i] = points[i].Value;
}
_nativePointer = new NativePointer<BlittablePoints>(new BlittablePoints((BlittablePoint*) _buffer.GetUnsafePtr(), _buffer.Length));
}
public void Dispose()
{
if (_buffer.IsCreated)
{
_buffer.Dispose();
}
_nativePointer.Dispose();
}
}
}

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fileFormatVersion: 2
guid: 91cb239111add8342b25267432c53894
timeCreated: 1550723674

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@@ -1,43 +0,0 @@
using System;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.NativeWrappers
{
/// <summary>
/// BlittableTransformのライフサイクルを管理するWrapper
/// </summary>
public sealed class NativeTransform : IDisposable
{
private readonly NativePointer<BlittableTransform> _nativePointer;
public Transform Transform { get; }
private readonly TransformRegistry _transformRegistry;
public unsafe BlittableTransform* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
public BlittableTransform Value => _nativePointer.Value;
public unsafe NativeTransform(
TransformRegistry transformRegistry,
TransformSynchronizationType transformSynchronizationType,
Transform transform,
NativeTransform parent = null
)
{
_nativePointer = new NativePointer<BlittableTransform>(new BlittableTransform(parent != null ? parent.GetUnsafePtr() : null, transform));
Transform = transform;
_transformRegistry = transformRegistry;
_transformRegistry.Register(this, transformSynchronizationType);
}
public void Dispose()
{
_transformRegistry.Unregister(this);
_nativePointer.Dispose();
}
}
}

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fileFormatVersion: 2
guid: 31fdb7a504d498242a3e459e3a63bf2d
timeCreated: 1550545201

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a590127469e104049996cf9b123db183
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,8 +0,0 @@
using UniVRM10.FastSpringBones.NativeWrappers;
namespace UniVRM10.FastSpringBones.Registries
{
public sealed class ColliderGroupRegistry : Registry<NativeColliderGroups>
{
}
}

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fileFormatVersion: 2
guid: 9f5847b2d8bb16242aac76bda14b0202
timeCreated: 1594963749

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@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
namespace UniVRM10.FastSpringBones.Registries
{
public class Registry<T>
{
private readonly List<T> _items = new List<T>();
private Action _onValueChanged;
public IReadOnlyList<T> Items => _items;
public void Register(T value)
{
_items.Add(value);
_onValueChanged?.Invoke();
}
public void Unregister(T value)
{
_items.Remove(value);
_onValueChanged?.Invoke();
}
public void SubscribeOnValueChanged(Action action) => _onValueChanged += action;
public void UnSubscribeOnValueChanged(Action action) => _onValueChanged -= action;
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9d127e4a4d5d05a46929eb3d3692d720
timeCreated: 1595407071

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@@ -1,12 +0,0 @@
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
namespace UniVRM10.FastSpringBones.Registries
{
/// <summary>
/// 今生きているRootBoneの一覧を返すクラス
/// </summary>
public sealed class RootBoneRegistry : Registry<NativePointer<BlittableRootBone>>
{
}
}

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fileFormatVersion: 2
guid: 34da1f63315656e479315841b7112d7c
timeCreated: 1550734399

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@@ -1,60 +0,0 @@
using System;
using System.Collections.Generic;
using UniVRM10.FastSpringBones.NativeWrappers;
namespace UniVRM10.FastSpringBones.Registries
{
/// <summary>
/// 今生きているTransformの一覧を返すクラス
/// </summary>
public sealed class TransformRegistry
{
private readonly List<NativeTransform> _transforms = new List<NativeTransform>();
public IReadOnlyList<NativeTransform> Transforms => _transforms;
private readonly List<NativeTransform> _pullTargets = new List<NativeTransform>();
public IReadOnlyList<NativeTransform> PullTargets => _pullTargets;
private readonly List<NativeTransform> _pushTargets = new List<NativeTransform>();
public IReadOnlyList<NativeTransform> PushTargets => _pushTargets;
private Action _onValueChanged;
public void SubscribeOnValueChanged(Action action) => _onValueChanged += action;
public void UnSubscribeOnValueChanged(Action action) => _onValueChanged -= action;
public void Register(NativeTransform nativeTransform, TransformSynchronizationType synchronizationType)
{
_transforms.Add(nativeTransform);
switch (synchronizationType)
{
case TransformSynchronizationType.PullOnly:
_pullTargets.Add(nativeTransform);
break;
case TransformSynchronizationType.PushOnly:
_pushTargets.Add(nativeTransform);
break;
default:
throw new ArgumentOutOfRangeException(nameof(synchronizationType), synchronizationType, null);
}
_onValueChanged?.Invoke();
}
public void Unregister(NativeTransform nativeTransform)
{
_transforms.Remove(nativeTransform);
if (_pullTargets.Contains(nativeTransform))
{
_pullTargets.Remove(nativeTransform);
}
if (_pushTargets.Contains(nativeTransform))
{
_pushTargets.Remove(nativeTransform);
}
_onValueChanged?.Invoke();
}
}
}

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fileFormatVersion: 2
guid: 0603b4348a649df4fa966eeb3cd1011a
timeCreated: 1550666913

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@@ -1,8 +0,0 @@
namespace UniVRM10.FastSpringBones.Registries
{
public enum TransformSynchronizationType
{
PullOnly,
PushOnly,
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 03978423768dd5542875359a745a0d6d
timeCreated: 1551169872

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 160bc0dc84d022a48862d46add47a26c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,119 +0,0 @@
using System;
using System.Collections.Generic;
#if ENABLE_SPRINGBONE_BURST
using Unity.Burst;
#endif
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.Schedulers
{
/// <summary>
/// GameObjectの世界からBlittableな世界へTransformを複製する処理を行うクラス
/// </summary>
public sealed unsafe class PullTransformJobScheduler : IDisposable
{
private BlittableTransform** _transformPointers;
private TransformAccessArray _transformAccessArray;
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
private readonly TransformRegistry _transformRegistry;
private bool _dirty = true;
private IReadOnlyList<NativeTransform> Targets => _transformRegistry.PullTargets;
public PullTransformJobScheduler(TransformRegistry transformRegistry)
{
_transformRegistry = transformRegistry;
_transformRegistry.SubscribeOnValueChanged(OnTransformChanged);
}
private void OnTransformChanged()
{
_dirty = true;
}
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
{
if (Targets.Count == 0)
{
return dependOn;
}
_sampler.Begin();
// リストが変更されていたらバッファを再構築
if (_dirty)
{
ReconstructBuffers();
_dirty = false;
}
// ジョブを発火
var job = new Job { TransformPointers = _transformPointers };
var jobHandle = job.Schedule(_transformAccessArray, dependOn);
_sampler.End();
return jobHandle;
}
private void ReconstructBuffers()
{
ReleaseBuffers();
var transforms = Targets;
_transformPointers = (BlittableTransform**)UnsafeUtility.Malloc(
sizeof(BlittableTransform*) * transforms.Count,
16,
Allocator.Persistent
);
_transformAccessArray = new TransformAccessArray(transforms.Count);
for (var i = 0; i < transforms.Count; i++)
{
_transformPointers[i] = transforms[i].GetUnsafePtr();
_transformAccessArray.Add(transforms[i].Transform);
}
}
public void Dispose()
{
ReleaseBuffers();
_transformRegistry.UnSubscribeOnValueChanged(OnTransformChanged);
}
private void ReleaseBuffers()
{
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
if (_transformPointers != null)
{
UnsafeUtility.Free(_transformPointers, Allocator.Persistent);
_transformPointers = null;
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct Job : IJobParallelForTransform
{
[NativeDisableUnsafePtrRestriction] public BlittableTransform** TransformPointers;
public void Execute(int index, TransformAccess transform)
{
TransformPointers[index]->PullFrom(transform);
}
}
}
}

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fileFormatVersion: 2
guid: 4ac8728e24e9f5240aa45867878dcc10
timeCreated: 1550547066

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@@ -1,119 +0,0 @@
using System;
using System.Collections.Generic;
#if ENABLE_SPRINGBONE_BURST
using Unity.Burst;
#endif
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.Schedulers
{
/// <summary>
/// Blittableな世界からGameObjectの世界へTransformを送り込む処理を行うクラス
/// </summary>
public sealed unsafe class PushTransformJobScheduler : IDisposable
{
private BlittableTransform** _transformPointers;
private TransformAccessArray _transformAccessArray;
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
private readonly TransformRegistry _transformRegistry;
private bool _dirty = true;
private IReadOnlyList<NativeTransform> Targets => _transformRegistry.PushTargets;
public PushTransformJobScheduler(TransformRegistry transformRegistry)
{
_transformRegistry = transformRegistry;
_transformRegistry.SubscribeOnValueChanged(OnTransformChanged);
}
private void OnTransformChanged()
{
_dirty = true;
}
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
{
if (Targets.Count == 0)
{
return dependOn;
}
_sampler.Begin();
// リストが変更されていたらバッファを再構築
if (_dirty)
{
ReconstructBuffers();
_dirty = false;
}
// Jobを発火
var job = new Job { TransformPointers = _transformPointers };
var jobHandle = job.Schedule(_transformAccessArray, dependOn);
_sampler.End();
return jobHandle;
}
private void ReconstructBuffers()
{
ReleaseBuffers();
var transforms = Targets;
_transformPointers = (BlittableTransform**)UnsafeUtility.Malloc(
sizeof(BlittableTransform*) * transforms.Count,
16,
Allocator.Persistent
);
_transformAccessArray = new TransformAccessArray(transforms.Count);
for (var i = 0; i < transforms.Count; i++)
{
_transformPointers[i] = transforms[i].GetUnsafePtr();
_transformAccessArray.Add(transforms[i].Transform);
}
}
public void Dispose()
{
ReleaseBuffers();
_transformRegistry.UnSubscribeOnValueChanged(OnTransformChanged);
}
private void ReleaseBuffers()
{
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
if (_transformPointers != null)
{
UnsafeUtility.Free(_transformPointers, Allocator.Persistent);
_transformPointers = null;
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct Job : IJobParallelForTransform
{
[NativeDisableUnsafePtrRestriction] public BlittableTransform** TransformPointers;
public void Execute(int index, TransformAccess transform)
{
TransformPointers[index]->PushTo(transform);
}
}
}
}

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fileFormatVersion: 2
guid: 91e1bc2d3c93f1b4db3e08534237e6a0
timeCreated: 1550717407

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@@ -1,113 +0,0 @@
using System;
using System.Collections.Generic;
#if ENABLE_SPRINGBONE_BURST
using Unity.Burst;
#endif
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
using UniVRM10.FastSpringBones.NativeWrappers;
using UniVRM10.FastSpringBones.Registries;
namespace UniVRM10.FastSpringBones.Schedulers
{
/// <summary>
/// SpringBoneを更新する処理を行うクラス
/// </summary>
public sealed unsafe class UpdateSpringBoneJobScheduler : IDisposable
{
private BlittableRootBone** _rootBonePointers;
private readonly RootBoneRegistry _rootBoneRegistry;
private readonly CustomSampler _sampler = CustomSampler.Create("Schedule CopyFromTransformJob");
private bool _dirty = true;
private IReadOnlyList<NativePointer<BlittableRootBone>> Targets => _rootBoneRegistry.Items;
public UpdateSpringBoneJobScheduler(RootBoneRegistry rootBoneRegistry)
{
_rootBoneRegistry = rootBoneRegistry;
_rootBoneRegistry.SubscribeOnValueChanged(OnRootBoneChanged);
}
public void Dispose()
{
ReleaseBuffer();
_rootBoneRegistry.UnSubscribeOnValueChanged(OnRootBoneChanged);
}
private void OnRootBoneChanged()
{
_dirty = true;
}
public JobHandle Schedule(JobHandle dependOn = default(JobHandle))
{
if (Targets.Count == 0)
{
return dependOn;
}
_sampler.Begin();
// リストが変更されていたらバッファを再構築
if (_dirty)
{
ReconstructBuffers();
_dirty = false;
}
// Jobを発火
var job = new Job { RootBonePointers = _rootBonePointers, DeltaTime = Time.deltaTime };
var jobHandle = job.Schedule(Targets.Count, 0, dependOn);
_sampler.End();
return jobHandle;
}
private void ReconstructBuffers()
{
ReleaseBuffer();
_rootBonePointers = (BlittableRootBone**)UnsafeUtility.Malloc(
sizeof(BlittableTransform*) * Targets.Count,
16,
Allocator.Persistent
);
for (var i = 0; i < Targets.Count; i++)
{
_rootBonePointers[i] = Targets[i].GetUnsafePtr();
}
}
private void ReleaseBuffer()
{
if (_rootBonePointers == null) return;
UnsafeUtility.Free(_rootBonePointers, Allocator.Persistent);
_rootBonePointers = null;
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct Job : IJobParallelFor
{
[NativeDisableUnsafePtrRestriction] public BlittableRootBone** RootBonePointers;
public float DeltaTime;
public void Execute(int index)
{
// 各点を更新する
RootBonePointers[index]->Update(DeltaTime);
}
}
}
}

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fileFormatVersion: 2
guid: 39839e9c65fc7a54abacaadf2d519fbf
timeCreated: 1549516763

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b6633497ce721ce4c81d514187ef4407
guid: af417d77d895bc84ba5d2c8f0542bdd8
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@@ -0,0 +1,28 @@
using Unity.Burst;
using Unity.Collections;
using UnityEngine.Jobs;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[BurstCompile]
public struct PullTransformJob : IJobParallelForTransform
{
[WriteOnly] public NativeArray<BlittableTransform> Transforms;
public void Execute(int index, TransformAccess transform)
{
Transforms[index] = new BlittableTransform
{
Position = transform.position,
Rotation = transform.rotation,
LocalPosition = transform.localPosition,
LocalRotation = transform.localRotation,
LocalScale = transform.localScale,
LocalToWorldMatrix = transform.localToWorldMatrix,
WorldToLocalMatrix = transform.worldToLocalMatrix
};
}
}
}

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fileFormatVersion: 2
guid: b9fd53b4431b41909c1b1d882a2d446b
timeCreated: 1633072084

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@@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine.Jobs;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
public sealed class FastSpringBoneBuffers : IDisposable
{
private NativeArray<BlittableSpring> _springs;
private NativeArray<BlittableJoint> _joints;
private NativeArray<BlittableTransform> _jointTransforms;
private TransformAccessArray _jointsTransformAccessArray;
private NativeArray<BlittableCollider> _colliders;
private NativeArray<BlittableTransform> _colliderTransforms;
private TransformAccessArray _colliderTransformAccessArray;
public NativeArray<BlittableSpring> Springs => _springs;
public NativeArray<BlittableJoint> Joints => _joints;
public NativeArray<BlittableTransform> JointTransforms => _jointTransforms;
public TransformAccessArray JointsTransformAccessArray => _jointsTransformAccessArray;
public NativeArray<BlittableCollider> Colliders => _colliders;
public NativeArray<BlittableTransform> ColliderTransforms => _colliderTransforms;
public TransformAccessArray ColliderTransformAccessArray => _colliderTransformAccessArray;
public FastSpringBoneBuffers(IReadOnlyList<FastSpringBoneSpring> springs)
{
_springs = new NativeArray<BlittableSpring>(springs.Count, Allocator.Persistent);
// _springsを構築しつつ、joints, collidersの総数を数える
ConstructBlittableSprings(springs, out var jointsCount, out var collidersCount);
// 各種bufferの初期化
_joints = new NativeArray<BlittableJoint>(jointsCount, Allocator.Persistent);
_jointTransforms = new NativeArray<BlittableTransform>(jointsCount, Allocator.Persistent);
_jointsTransformAccessArray = new TransformAccessArray(jointsCount);
_colliders = new NativeArray<BlittableCollider>(collidersCount, Allocator.Persistent);
_colliderTransforms = new NativeArray<BlittableTransform>(collidersCount, Allocator.Persistent);
_colliderTransformAccessArray = new TransformAccessArray(collidersCount);
// 各種bufferの構築
var jointIndex = 0;
var colliderIndex = 0;
foreach (var spring in springs)
{
foreach (var joint in spring.Joints)
{
var parent = joint.Transform.parent;
_joints[jointIndex] = joint.Joint;
_jointsTransformAccessArray.Add(joint.Transform);
_jointTransforms[jointIndex] = new BlittableTransform();
++jointIndex;
}
foreach (var collider in spring.Colliders)
{
var parent = collider.Transform.parent;
_colliders[colliderIndex] = collider.Collider;
_colliderTransformAccessArray.Add(collider.Transform);
_colliderTransforms[colliderIndex] = new BlittableTransform();
++colliderIndex;
}
}
}
/// <summary>
/// _springsを構築しつつ、joints, collidersの総数を数える
/// </summary>
private void ConstructBlittableSprings(IReadOnlyList<FastSpringBoneSpring> springs, out int jointsCount,
out int collidersCount)
{
jointsCount = 0;
collidersCount = 0;
for (var i = 0; i < springs.Count; i++)
{
var spring = springs[i];
var blittableSpring = new BlittableSpring();
blittableSpring.JointSpan.StartIndex = jointsCount;
blittableSpring.ColliderSpan.StartIndex = jointsCount;
blittableSpring.JointSpan.Count = spring.Joints.Length;
blittableSpring.ColliderSpan.Count = spring.Colliders.Length;
_springs[i] = blittableSpring;
jointsCount += spring.Joints.Length;
collidersCount += spring.Colliders.Length;
}
}
public void Dispose()
{
_springs.Dispose();
_joints.Dispose();
_jointTransforms.Dispose();
_jointsTransformAccessArray.Dispose();
_colliders.Dispose();
_colliderTransforms.Dispose();
_colliderTransformAccessArray.Dispose();
}
}
}

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fileFormatVersion: 2
guid: 2b0299bf5bfe431e8e18a9b033b719a3
timeCreated: 1633072502

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using System;
using System.Collections.Generic;
using Unity.Jobs;
using UnityEngine.Jobs;
namespace UniVRM10.FastSpringBones.System
{
public sealed class FastSpringBoneScheduler : IDisposable
{
private readonly FastSpringBoneBuffers _fastSpringBoneBuffers;
public FastSpringBoneScheduler(IReadOnlyList<FastSpringBoneSpring> springs)
{
_fastSpringBoneBuffers = new FastSpringBoneBuffers(springs);
}
public void Schedule()
{
var handle = JobHandle.CombineDependencies(
new PullTransformJob
{
Transforms = _fastSpringBoneBuffers.ColliderTransforms
}.Schedule(_fastSpringBoneBuffers.ColliderTransformAccessArray),
new PullTransformJob
{
Transforms = _fastSpringBoneBuffers.JointTransforms
}.Schedule(_fastSpringBoneBuffers.JointsTransformAccessArray));
handle = JobHandle.CombineDependencies(
new PushTransformJob()
{
Transforms = _fastSpringBoneBuffers.ColliderTransforms
}.Schedule(_fastSpringBoneBuffers.ColliderTransformAccessArray, handle),
new PushTransformJob()
{
Transforms = _fastSpringBoneBuffers.JointTransforms
}.Schedule(_fastSpringBoneBuffers.JointsTransformAccessArray, handle));
handle.Complete();
}
public void Dispose()
{
_fastSpringBoneBuffers.Dispose();
}
}
}

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fileFormatVersion: 2
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using UnityEngine;
namespace UniVRM10.FastSpringBones.System
{
public sealed class FastSpringBoneTest : MonoBehaviour
{
[SerializeField] private FastSpringBoneSpring[] springs;
private FastSpringBoneScheduler _scheduler;
private void Start()
{
_scheduler = new FastSpringBoneScheduler(springs);
}
private void LateUpdate()
{
_scheduler.Schedule();
}
private void OnDestroy()
{
_scheduler.Dispose();
}
}
}

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using Unity.Burst;
using Unity.Collections;
using UnityEngine.Jobs;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[BurstCompile]
public struct PushTransformJob : IJobParallelForTransform
{
[ReadOnly]
public NativeArray<BlittableTransform> Transforms;
public void Execute(int index, TransformAccess transform)
{
transform.localRotation = Transforms[index].LocalRotation;
}
}
}

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