UniVRM/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneJoint.cs

13 lines
264 B
C#

using System;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[Serializable]
public struct FastSpringBoneJoint
{
public Transform Transform;
public BlittableJoint Joint;
}
}