add PreviewSceneManager.m_materialMap

This commit is contained in:
ousttrue
2018-04-09 18:22:46 +09:00
parent 90c173fa92
commit 50ecd633d5
6 changed files with 177 additions and 207 deletions

View File

@@ -15,12 +15,10 @@ namespace VRM
[Serializable]
public struct MaterialValueBinding
{
public String RelativePath;
public int Index;
public string ValueName;
public String MaterialName;
public String ValueName;
public Vector4 TargetValue;
public Vector4 BaseValue; // <- Get From RelativePath/Materials[Index][ValueName]
public Vector4 BaseValue;
}
[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
@@ -56,6 +54,7 @@ namespace VRM
}
}
/*
if (MaterialValues != null)
{
foreach (var x in MaterialValues)
@@ -73,6 +72,7 @@ namespace VRM
}
}
}
*/
}
public static BlendShapeClip Create(BlendShapePreset preset)

View File

@@ -46,7 +46,7 @@ namespace VRM
m_currentClip = value;
//ClearBlendShape();
Bake(m_currentClip.Values, m_currentClip.MaterialValues);
Bake(m_currentClip.Values, m_currentClip.MaterialValues, 1.0f);
}
}

View File

@@ -9,6 +9,8 @@ namespace VRM
[CustomEditor(typeof(BlendShapeClip))]
public class BlendShapeClipEditor : PreviewEditor
{
float m_previewSlider;
#region for Editor
SerializedProperty m_BlendShapeNameProp;
SerializedProperty m_PresetProp;
@@ -25,8 +27,10 @@ namespace VRM
{
base.OnEnable();
m_previewSlider = 1.0f;
m_target = (BlendShapeClip)target;
Bake(m_target.Values, m_target.MaterialValues);
Bake(m_target.Values, m_target.MaterialValues, m_previewSlider);
m_BlendShapeNameProp = serializedObject.FindProperty("BlendShapeName");
m_PresetProp = serializedObject.FindProperty("Preset");
@@ -63,9 +67,17 @@ namespace VRM
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
m_changed = false;
EditorGUILayout.Space();
var previewSlider= EditorGUILayout.Slider("Preview Weight", m_previewSlider, 0, 1.0f);
if (previewSlider != m_previewSlider) {
m_previewSlider = previewSlider;
m_changed = true;
}
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_BlendShapeNameProp, true);
@@ -81,7 +93,7 @@ namespace VRM
if (m_changed && PreviewSceneManager!=null)
{
PreviewSceneManager.Bake(m_target.Values, m_target.MaterialValues);
PreviewSceneManager.Bake(m_target.Values, m_target.MaterialValues, m_previewSlider);
}
}
@@ -136,49 +148,46 @@ namespace VRM
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int pathIndex;
if (StringPopup(rect, property.FindPropertyRelative("RelativePath"), scene.RendererPathList, out pathIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
int materialIndex;
if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetMaterialNames(pathIndex), out materialIndex))
if (StringPopup(rect, property.FindPropertyRelative("MaterialName"), scene.MaterialNames, out materialIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
int propIndex;
if (StringPopup(rect, property.FindPropertyRelative("ValueName"), scene.GetMaterialPropNames(pathIndex, materialIndex), out propIndex))
if (materialIndex >= 0)
{
changed = true;
}
if (propIndex >= 0)
{
var propTypes = scene.GetMaterialPropTypes(pathIndex, materialIndex);
if (propTypes != null && propIndex < propTypes.Length)
var materialItem = scene.GetMaterialItem(scene.MaterialNames[materialIndex]);
if (materialItem != null)
{
switch (propTypes[propIndex])
y += height;
rect = new Rect(position.x, y, position.width, height);
int propIndex;
if (StringPopup(rect, property.FindPropertyRelative("ValueName"), materialItem.PropNames, out propIndex))
{
case ShaderUtil.ShaderPropertyType.Color:
{
var baseValues= scene.GetMaterialPropBaseValues(pathIndex, materialIndex);
property.FindPropertyRelative("BaseValue").vector4Value = baseValues[propIndex];
changed = true;
}
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ColorProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
if (propIndex >= 0)
{
var propItem = materialItem.PropMap[materialItem.PropNames[propIndex]];
{
switch (propItem.PropertyType)
{
case ShaderUtil.ShaderPropertyType.Color:
{
property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues;
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ColorProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
}
break;
}
}
}
}

View File

@@ -42,11 +42,11 @@ namespace VRM
}
}
protected void Bake(BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
protected void Bake(BlendShapeBinding[] values, MaterialValueBinding[] materialValues, float weight)
{
if (m_scene != null)
{
m_scene.Bake(values, materialValues);
m_scene.Bake(values, materialValues, weight);
}
}

View File

@@ -7,8 +7,59 @@ using System.Collections.Generic;
using UnityEditor;
#endif
namespace VRM
{
[Serializable]
public struct PropItem
{
public ShaderUtil.ShaderPropertyType PropertyType;
public Vector4 DefaultValues;
}
[Serializable]
public class MaterialItem
{
public Material Material { get; private set; }
#if UNITY_EDITOR
public Dictionary<string, PropItem> PropMap = new Dictionary<string, PropItem>();
public string[] PropNames
{
get;
private set;
}
#endif
public static MaterialItem Create(Material material)
{
var item = new MaterialItem
{
Material = material
};
#if UNITY_EDITOR
var propNames = new List<string>();
for (int i = 0; i < ShaderUtil.GetPropertyCount(material.shader); ++i)
{
var propType = ShaderUtil.GetPropertyType(material.shader, i);
if (propType == ShaderUtil.ShaderPropertyType.Color)
{
var name = ShaderUtil.GetPropertyName(material.shader, i);
item.PropMap.Add(name, new PropItem
{
PropertyType = propType,
DefaultValues = material.GetColor(name),
});
propNames.Add(name);
}
}
item.PropNames = propNames.ToArray();
#endif
return item;
}
}
[Serializable]
public class MeshPreviewItem
{
@@ -35,77 +86,16 @@ namespace VRM
get;
private set;
}
public int BlendShapeCount
{
get { return BlendShapeNames.Length; }
}
Material[] m_materials;
public Material[] Materials
{
get { return m_materials; }
private set
{
m_materials = value;
m_materialNames = value.Select(x => x.name).ToArray();
#if UNITY_EDITOR
int i = 0;
foreach (var x in value)
{
var propNames = Enumerable.Range(0, ShaderUtil.GetPropertyCount(x.shader))
.Where(y => ShaderUtil.GetPropertyType(x.shader, y) == ShaderUtil.ShaderPropertyType.Color)
.Select(y => ShaderUtil.GetPropertyName(x.shader, y))
.ToArray();
m_materialPropNamesList.Add(propNames);
var propTypes = Enumerable.Range(0, ShaderUtil.GetPropertyCount(x.shader))
.Select(y => ShaderUtil.GetPropertyType(x.shader, y))
.Where(y => y == ShaderUtil.ShaderPropertyType.Color)
.ToArray();
m_materialPropTypesList.Add(propTypes);
var propValues = propNames.Select(y => (Vector4)x.GetColor(y)).ToArray();
m_materialPropDefaultValueList.Add(propValues);
}
#endif
}
}
string[] m_materialNames;
public string[] MaterialsNames
{
get { return m_materialNames; }
}
List<string[]> m_materialPropNamesList = new List<string[]>();
public string[] GetMaterialPropNames(int materialIndex)
{
if(m_materialPropNamesList==null || materialIndex<0 || materialIndex >= m_materialPropNamesList.Count)
{
return null;
}
return m_materialPropNamesList[materialIndex];
}
List<ShaderUtil.ShaderPropertyType[]> m_materialPropTypesList = new List<ShaderUtil.ShaderPropertyType[]>();
public ShaderUtil.ShaderPropertyType[] GetMaterialPropTypes(int materialIndex)
{
if (m_materialPropTypesList == null || materialIndex < 0 || materialIndex >= m_materialPropTypesList.Count)
{
return null;
}
return m_materialPropTypesList[materialIndex];
}
List<Vector4[]> m_materialPropDefaultValueList = new List<Vector4[]>();
public Vector4[] GetMaterialPropBaseValues(int materialIndex)
{
if (m_materialPropDefaultValueList == null || materialIndex < 0 || materialIndex >= m_materialPropDefaultValueList.Count)
{
return null;
}
return m_materialPropDefaultValueList[materialIndex];
get;
private set;
}
Transform m_transform;
@@ -118,17 +108,17 @@ namespace VRM
get { return m_transform.rotation; }
}
MeshPreviewItem(string path, Transform transform)
MeshPreviewItem(string path, Transform transform, Material[] materials)
{
Path = path;
m_transform = transform;
Materials = materials;
}
public void Bake(BlendShapeBinding[] values, MaterialValueBinding[] materialValues)
public void Bake(BlendShapeBinding[] values, float weight)
{
if (SkinnedMeshRenderer == null) return;
if (values != null)
// Update baked mesh
if (SkinnedMeshRenderer != null && values != null)
{
// clear
for (int i = 0; i < BlendShapeCount; ++i)
@@ -140,47 +130,19 @@ namespace VRM
{
if (x.RelativePath == Path)
{
SkinnedMeshRenderer.SetBlendShapeWeight(x.Index, x.Weight);
}
}
}
if (materialValues != null && m_materialPropNamesList!=null)
{
// clear
for (int i = 0; i < Materials.Length; ++i)
{
var names = m_materialPropNamesList[i];
var defaultValues = m_materialPropDefaultValueList[i];
for (int j = 0; j < names.Length; ++j)
{
Materials[i].SetColor(names[j], defaultValues[j]);
SkinnedMeshRenderer.SetBlendShapeWeight(x.Index, x.Weight * weight);
}
}
foreach (var x in materialValues)
{
if(x.RelativePath == Path)
{
var material = Materials[x.Index];
material.SetColor(x.ValueName, x.TargetValue);
}
}
}
SkinnedMeshRenderer.BakeMesh(Mesh);
}
public void Clean()
{
foreach (var x in Materials)
{
UnityEngine.Object.DestroyImmediate(x);
SkinnedMeshRenderer.BakeMesh(Mesh);
}
}
public static MeshPreviewItem Create(Transform t, Transform root, Func<Material, Material> getOrCreateMaterial)
public static MeshPreviewItem Create(Transform t, Transform root,
Func<Material, Material> getOrCreateMaterial)
{
//Debug.Log("create");
var meshFilter = t.GetComponent<MeshFilter>();
var meshRenderer = t.GetComponent<MeshRenderer>();
var skinnedMeshRenderer = t.GetComponent<SkinnedMeshRenderer>();
@@ -188,10 +150,9 @@ namespace VRM
{
// copy
meshRenderer.sharedMaterials = meshRenderer.sharedMaterials.Select(x => getOrCreateMaterial(x)).ToArray();
return new MeshPreviewItem(t.RelativePathFrom(root), t)
return new MeshPreviewItem(t.RelativePathFrom(root), t, meshRenderer.sharedMaterials)
{
Mesh = meshFilter.sharedMesh,
Materials = meshRenderer.sharedMaterials
Mesh = meshFilter.sharedMesh
};
}
else if (skinnedMeshRenderer != null)
@@ -202,20 +163,18 @@ namespace VRM
{
// bake required
var sharedMesh = skinnedMeshRenderer.sharedMesh;
return new MeshPreviewItem(t.RelativePathFrom(root), t)
return new MeshPreviewItem(t.RelativePathFrom(root), t, skinnedMeshRenderer.sharedMaterials)
{
SkinnedMeshRenderer = skinnedMeshRenderer,
Mesh = new Mesh(), // for bake
BlendShapeNames = Enumerable.Range(0, sharedMesh.blendShapeCount).Select(x => sharedMesh.GetBlendShapeName(x)).ToArray(),
Materials = skinnedMeshRenderer.sharedMaterials
BlendShapeNames = Enumerable.Range(0, sharedMesh.blendShapeCount).Select(x => sharedMesh.GetBlendShapeName(x)).ToArray()
};
}
else
{
return new MeshPreviewItem(t.RelativePathFrom(root), t)
return new MeshPreviewItem(t.RelativePathFrom(root), t, skinnedMeshRenderer.sharedMaterials)
{
Mesh = skinnedMeshRenderer.sharedMesh,
Materials = skinnedMeshRenderer.sharedMaterials
};
}
}

View File

@@ -68,9 +68,9 @@ namespace VRM
public void Clean()
{
foreach(var x in m_meshes)
foreach (var kv in m_materialMap)
{
x.Clean();
UnityEngine.Object.DestroyImmediate(kv.Value.Material);
}
}
@@ -89,15 +89,21 @@ namespace VRM
}
*/
var materialNames = new List<string>();
var map = new Dictionary<Material, Material>();
Func<Material, Material> getOrCreateMaterial = src =>
{
if (src == null) return null;
if (string.IsNullOrEmpty(src.name)) return null; // !
Material dst;
if(!map.TryGetValue(src, out dst))
{
dst = new Material(src);
map.Add(src, dst);
materialNames.Add(src.name);
m_materialMap.Add(src.name, MaterialItem.Create(dst));
}
return dst;
};
@@ -107,6 +113,8 @@ namespace VRM
.Where(x => x != null)
.ToArray()
;
MaterialNames = materialNames.ToArray();
m_blendShapeMeshes = m_meshes
.Where(x => x.SkinnedMeshRenderer != null
&& x.SkinnedMeshRenderer.sharedMesh.blendShapeCount>0)
@@ -137,6 +145,14 @@ namespace VRM
}
}
public string[] MaterialNames
{
get;
private set;
}
Dictionary<string, MaterialItem> m_materialMap = new Dictionary<string, MaterialItem>();
string[] m_rendererPathList;
public string[] RendererPathList
{
@@ -160,62 +176,18 @@ namespace VRM
return null;
}
public string[] GetMaterialNames(int rendererIndex)
public MaterialItem GetMaterialItem(string materialName)
{
if (rendererIndex >= 0 && rendererIndex < m_meshes.Length)
{
return m_meshes[rendererIndex].MaterialsNames;
}
return null;
}
public string[] GetMaterialPropNames(int rendererIndex, int materialIndex)
{
if(rendererIndex<0 || rendererIndex >= m_meshes.Length)
{
MaterialItem item;
if(!m_materialMap.TryGetValue(materialName, out item)){
return null;
}
if(materialIndex<0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropNames(materialIndex);
}
public ShaderUtil.ShaderPropertyType[] GetMaterialPropTypes(int rendererIndex, int materialIndex)
{
if (rendererIndex < 0 || rendererIndex >= m_meshes.Length)
{
return null;
}
if (materialIndex < 0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropTypes(materialIndex);
}
public Vector4[] GetMaterialPropBaseValues(int rendererIndex, int materialIndex)
{
if (rendererIndex < 0 || rendererIndex >= m_meshes.Length)
{
return null;
}
if (materialIndex < 0 || materialIndex >= m_meshes[rendererIndex].MaterialsNames.Length)
{
return null;
}
return m_meshes[rendererIndex].GetMaterialPropBaseValues(materialIndex);
return item;
}
Bounds m_bounds;
public void Bake(BlendShapeBinding[] values=null, MaterialValueBinding[] materialValues=null)
public void Bake(BlendShapeBinding[] values=null, MaterialValueBinding[] materialValues=null, float weight=1.0f)
{
//Debug.LogFormat("Bake");
m_bounds = default(Bounds);
@@ -223,10 +195,40 @@ namespace VRM
{
foreach (var x in m_meshes)
{
x.Bake(values, materialValues);
x.Bake(values, weight);
m_bounds.Expand(x.Mesh.bounds.size);
}
}
// Udpate Material
if (materialValues != null && m_materialMap != null)
{
// clear
Debug.LogFormat("clear material");
foreach (var kv in m_materialMap)
{
foreach (var _kv in kv.Value.PropMap)
{
kv.Value.Material.SetColor(_kv.Key, _kv.Value.DefaultValues);
}
}
foreach (var x in materialValues)
{
MaterialItem item;
if (m_materialMap.TryGetValue(x.MaterialName, out item))
{
Debug.Log("set material");
PropItem prop;
if (item.PropMap.TryGetValue(x.ValueName, out prop))
{
var value = x.BaseValue + (x.TargetValue - x.BaseValue) * weight;
item.Material.SetColor(x.ValueName, value);
}
}
}
}
}
/*