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rm Pack=1
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@@ -8,7 +8,7 @@ namespace UniGLTF
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/// インターリーブされたメッシュの頂点情報を表す構造体
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/// そのままGPUにアップロードされる
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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[StructLayout(LayoutKind.Sequential)]
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internal readonly struct MeshVertex
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{
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private readonly Vector3 _position;
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