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Rename texCoord
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@@ -14,8 +14,8 @@ namespace UniGLTF
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private readonly Vector3 _position;
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private readonly Vector3 _normal;
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private readonly Color _color;
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private readonly Vector2 _texcoord0;
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private readonly Vector2 _texcoord1;
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private readonly Vector2 _texCoord0;
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private readonly Vector2 _texCoord1;
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private readonly float _boneWeight0;
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private readonly float _boneWeight1;
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private readonly float _boneWeight2;
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@@ -28,8 +28,8 @@ namespace UniGLTF
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public MeshVertex(
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Vector3 position,
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Vector3 normal,
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Vector2 texcoord0,
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Vector2 texcoord1,
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Vector2 texCoord0,
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Vector2 texCoord1,
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Color color,
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ushort boneIndex0,
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ushort boneIndex1,
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@@ -42,8 +42,8 @@ namespace UniGLTF
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{
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_position = position;
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_normal = normal;
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_texcoord0 = texcoord0;
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_texcoord1 = texcoord1;
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_texCoord0 = texCoord0;
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_texCoord1 = texCoord1;
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_color = color;
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_boneIndex0 = boneIndex0;
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_boneIndex1 = boneIndex1;
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