mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-16 07:34:05 -05:00
Merge pull request #2595 from ousttrue/fix/sample_shadergraph
[sample] update TinyMtoon
This commit is contained in:
commit
31e7792d00
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@ -3,16 +3,23 @@
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/// <summary>
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||||
/// 指定の index の glTFMaterial から Import できる Material の生成情報を生成する。
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/// glTFMaterial と Unity Material は 1:1 対応する。
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///
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/// IMaterialDescriptorGenerator の使われ方は MaterialFactory.LoadAsync を参照
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/// </summary>
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||||
public interface IMaterialDescriptorGenerator
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{
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/// <summary>
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/// Generate the MaterialDescriptor generated from the index i.
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/// <code>
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/// glTFMaterial src = data.GLTF.materials[i];
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/// return new MaterialDescriptor();
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/// </code>
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/// </summary>
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MaterialDescriptor Get(GltfData data, int i);
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/// <summary>
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||||
/// Generate the MaterialDescriptor for the non-specified glTF material.
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||||
/// Generate the fallback MaterialDescriptor for the non-specified glTF material.
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||||
/// <see href="https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#default-material"/>
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/// </summary>
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MaterialDescriptor GetGltfDefault(string materialName = null);
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}
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@ -5,18 +5,44 @@ using UnityEngine;
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namespace UniGLTF
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{
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/// <summary>
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/// Material information generated by IMaterialDescriptorGenerator
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/// In recent versions, it is easy to manipulate Materials directly using Actions.
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///
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/// Actions の使用例は UniGLTF.UrpGltfMaterialDescriptorGenerator を参照
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/// </summary>
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public sealed class MaterialDescriptor
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{
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public delegate Task MaterialGenerateAsyncFunc(Material m, GetTextureAsyncFunc getTexture, IAwaitCaller awaitCaller);
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/// <summary>
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/// <code>
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/// material.name = matDesc.SubAssetKey.Name;
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/// </code>
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// <code>
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/// material = new Material(matDesc.Shader);
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/// </summary>
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public readonly Shader Shader;
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public readonly int? RenderQueue;
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public readonly IReadOnlyDictionary<string, TextureDescriptor> TextureSlots;
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public readonly IReadOnlyDictionary<string, Color> Colors;
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public readonly IReadOnlyDictionary<string, Vector4> Vectors;
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/// <summary>
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/// Process and construct the argument Material
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/// <code>
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/// material.SetTexture(prop, texture);
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/// material.SetColor(prop, color);
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/// </code>
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/// </summary>
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public readonly IReadOnlyList<Action<Material>> Actions;
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public readonly IReadOnlyList<MaterialGenerateAsyncFunc> AsyncActions;
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public SubAssetKey SubAssetKey => new SubAssetKey(SubAssetKey.MaterialType, Name);
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File diff suppressed because it is too large
Load Diff
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"width": 133.33334350585938,
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"height": 35.99998474121094
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}
|
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},
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||||
"m_Slots": [
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|
|
@ -981,10 +981,10 @@
|
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -780.0,
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"y": 294.6667175292969,
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"width": 172.66668701171876,
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"height": 36.000030517578128
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"x": -650.6666870117188,
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"y": 251.99998474121095,
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"width": 172.66671752929688,
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"height": 36.00001525878906
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}
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},
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"m_Slots": [
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|
|
@ -1302,9 +1302,9 @@
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -780.0,
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"width": 138.0,
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"x": -616.0,
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"y": 432.0,
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"width": 138.00003051757813,
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"height": 36.0
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}
|
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},
|
||||
|
|
@ -1495,10 +1495,10 @@
|
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"m_Expanded": true,
|
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"m_Position": {
|
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"serializedVersion": "2",
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"x": -779.3333129882813,
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"y": 402.66668701171877,
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"width": 117.33331298828125,
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"height": 36.0
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"x": -595.3333129882813,
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"y": 360.0000305175781,
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"width": 117.33334350585938,
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"height": 35.999969482421878
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}
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},
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"m_Slots": [
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|
|
@ -1692,10 +1692,10 @@
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -780.0,
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"y": 546.6666259765625,
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"width": 152.66668701171876,
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"height": 36.0
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"x": -630.6666870117188,
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"y": 504.0000305175781,
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"width": 152.66671752929688,
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"height": 35.999969482421878
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}
|
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},
|
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"m_Slots": [
|
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|
|
@ -1783,10 +1783,10 @@
|
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -779.3333129882813,
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"y": 366.66668701171877,
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"width": 134.0,
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"height": 36.0
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"x": -612.0,
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"y": 324.0,
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"width": 134.00003051757813,
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"height": 36.000030517578128
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}
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},
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"m_Slots": [
|
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|
|
@ -1864,10 +1864,10 @@
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"m_Expanded": true,
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"m_Position": {
|
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"serializedVersion": "2",
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"x": -779.3333129882813,
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"y": 438.66668701171877,
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"x": -698.0,
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"y": 396.0,
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"height": 35.999969482421878
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"height": 36.0
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}
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},
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"m_Slots": [
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|
|
@ -1900,10 +1900,10 @@
|
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -779.3333129882813,
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"y": 510.6666564941406,
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"width": 134.6666259765625,
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"height": 35.999969482421878
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"x": -612.6666870117188,
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"y": 468.0,
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"width": 134.66671752929688,
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"height": 36.000030517578128
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}
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},
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"m_Slots": [
|
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|
|
@ -1931,7 +1931,7 @@
|
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"m_Group": {
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"m_Id": ""
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},
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"m_Name": "TinyPbr",
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"m_Name": "TinyPbr_SubGraph",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Position": {
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|
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@ -2151,7 +2151,7 @@
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"r": 1.0,
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"g": 1.0,
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"b": 1.0,
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"a": 0.0
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"a": 1.0
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},
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"isMainColor": false,
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"m_ColorMode": 0
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|
|
@ -2286,10 +2286,10 @@
|
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -779.3333129882813,
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"y": 582.6666259765625,
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"width": 154.0,
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"height": 35.99993896484375
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"x": -630.6666870117188,
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"y": 540.0,
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"width": 154.00003051757813,
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"height": 36.0
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}
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},
|
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"m_Slots": [
|
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|
|
|
|||
|
|
@ -2451,7 +2451,7 @@
|
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"r": 1.0,
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"g": 1.0,
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"b": 1.0,
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"a": 0.0
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"a": 1.0
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},
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"isMainColor": false,
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"m_ColorMode": 0
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|
|
|
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|
|
@ -125,6 +125,9 @@
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},
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{
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"m_Id": "3fba216a7770483ebd8ffef83f8d0793"
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},
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{
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"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
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}
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],
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"m_GroupDatas": [],
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@ -326,6 +329,20 @@
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"m_SlotId": 3
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "5eef577c98e34954bf04a2dd7c871f75"
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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@ -475,9 +492,9 @@
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "95965af48a8849339faf1a291c791faf"
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"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
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"m_SlotId": 2
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"m_SlotId": 1
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}
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},
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{
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@ -508,6 +525,20 @@
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"m_SlotId": 3
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "de30d6b26ca94bb29eb937897d6e59f0"
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},
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"m_SlotId": 2
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "95965af48a8849339faf1a291c791faf"
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},
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"m_SlotId": 2
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}
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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@ -1701,6 +1732,54 @@
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
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"m_ObjectId": "435429e6f47e4728b418862d9fb72ba3",
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"m_Id": 1,
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"m_DisplayName": "B",
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"m_SlotType": 0,
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"m_Hidden": false,
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"m_ShaderOutputName": "B",
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"m_StageCapability": 3,
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},
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"m_DefaultValue": {
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"e00": 1.0,
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"e01": 0.0,
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"e11": 1.0,
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -1934,7 +2013,7 @@
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},
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"m_Name": "Sample Texture 2D",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Expanded": false,
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"m_Position": {
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"serializedVersion": "2",
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"x": -166.0,
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|
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@ -2287,6 +2366,54 @@
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"m_BareResource": false
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
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"m_ObjectId": "6c552ae7139a472abc1dd448779f258c",
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"m_Id": 2,
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"m_DisplayName": "Out",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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"m_Value": {
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"e33": 0.0
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},
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"m_DefaultValue": {
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"e00": 1.0,
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"e01": 0.0,
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"e02": 0.0,
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"e03": 0.0,
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"e10": 0.0,
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"e11": 1.0,
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"e12": 0.0,
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"e13": 0.0,
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"e20": 0.0,
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"e21": 0.0,
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"e22": 1.0,
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"e23": 0.0,
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"e30": 0.0,
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"e31": 0.0,
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"e32": 0.0,
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"e33": 1.0
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty",
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|
|
@ -3416,6 +3543,54 @@
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"m_DefaultType": 0
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot",
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"m_ObjectId": "b6816faafcfa4ebea46328c930b2be6c",
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"m_Id": 0,
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"m_DisplayName": "A",
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"m_SlotType": 0,
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"m_Hidden": false,
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"m_ShaderOutputName": "A",
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"m_StageCapability": 3,
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"m_Value": {
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"e21": 0.0,
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"e31": 0.0,
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"e33": 0.0
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},
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"m_DefaultValue": {
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"e00": 1.0,
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"e01": 0.0,
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"e02": 0.0,
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"e03": 0.0,
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"e10": 0.0,
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"e11": 1.0,
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"e13": 0.0,
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"e20": 0.0,
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"e33": 1.0
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -3667,6 +3842,49 @@
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
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"m_ObjectId": "de30d6b26ca94bb29eb937897d6e59f0",
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"m_Group": {
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"m_Id": ""
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},
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"m_Name": "Multiply",
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"m_DrawState": {
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"m_Expanded": true,
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"x": 254.0,
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}
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},
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"m_Slots": [
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{
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"m_Id": "b6816faafcfa4ebea46328c930b2be6c"
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},
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{
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"m_Id": "435429e6f47e4728b418862d9fb72ba3"
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},
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{
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"m_Id": "6c552ae7139a472abc1dd448779f258c"
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}
|
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],
|
||||
"synonyms": [
|
||||
"multiplication",
|
||||
"times",
|
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"x"
|
||||
],
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
|
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"m_PreviewMode": 0,
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"m_CustomColors": {
|
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"m_SerializableColors": []
|
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}
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}
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|
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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|
|
@ -3741,10 +3959,10 @@
|
|||
"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": 253.9999237060547,
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"y": -385.9999694824219,
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"width": 209.33335876464845,
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"height": 303.9999694824219
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"x": 254.0,
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"y": -509.3332214355469,
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"width": 209.33334350585938,
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"height": 303.99993896484377
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}
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},
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"m_Slots": [
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|
|
|
|||
|
|
@ -22,6 +22,7 @@ namespace UniVRM10.VRM10Viewer
|
|||
private static readonly int ShadingColorFactorProp = Shader.PropertyToID("_ShadingColor");
|
||||
private static readonly int ShadingMapProp = Shader.PropertyToID("_ShadingMap");
|
||||
private static readonly int ShadingToonyFactorProp = Shader.PropertyToID("_ShadingToonyFactor");
|
||||
private static readonly int ShadingShiftFactorProp = Shader.PropertyToID("_ShadingShiftFactor");
|
||||
|
||||
/// <summary>
|
||||
/// float = 1.0
|
||||
|
|
@ -92,6 +93,11 @@ namespace UniVRM10.VRM10Viewer
|
|||
get => Material.GetFloat(ShadingToonyFactorProp);
|
||||
set => Material.SetFloat(ShadingToonyFactorProp, value);
|
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}
|
||||
public float ShadingShiftFactor
|
||||
{
|
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get => Material.GetFloat(ShadingShiftFactorProp);
|
||||
set => Material.SetFloat(ShadingShiftFactorProp, value);
|
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}
|
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|
||||
public float BumpScale
|
||||
{
|
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|
|
|
|||
|
|
@ -55,9 +55,7 @@ namespace UniVRM10.VRM10Viewer
|
|||
|
||||
ImportSurfaceSettings(src, context);
|
||||
await ImportBaseShadeColorAsync(data, src, mtoon, context, getTextureAsync, awaitCaller);
|
||||
// await ImportMetallicRoughnessAsync(data, src, context, getTextureAsync, awaitCaller);
|
||||
// await ImportOcclusionAsync(data, src, context, getTextureAsync, awaitCaller);
|
||||
// await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
|
||||
await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
|
||||
// await ImportEmissionAsync(data, src, context, getTextureAsync, awaitCaller);
|
||||
|
||||
// context.Validate();
|
||||
|
|
@ -101,6 +99,7 @@ namespace UniVRM10.VRM10Viewer
|
|||
}
|
||||
|
||||
context.ShadingToonyFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
|
||||
context.ShadingShiftFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
|
||||
var shadeColor = mtoon.ShadeColorFactor?.ToColor3(UniGLTF.ColorSpace.Linear, UniGLTF.ColorSpace.sRGB);
|
||||
context.ShadingColorFactorSrgb = shadeColor.GetValueOrDefault(Color.white);
|
||||
if (mtoon is { ShadeMultiplyTexture: { Index: >= 0 } })
|
||||
|
|
@ -111,5 +110,17 @@ namespace UniVRM10.VRM10Viewer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task ImportNormalAsync(GltfData data, glTFMaterial src, TinyMToonMaterialContext context, GetTextureAsyncFunc getTextureAsync, IAwaitCaller awaitCaller)
|
||||
{
|
||||
if (src.normalTexture is { index: >= 0 })
|
||||
{
|
||||
if (GltfPbrTextureImporter.TryNormalTexture(data, src, out _, out var desc))
|
||||
{
|
||||
context.BumpMap = await getTextureAsync(desc, awaitCaller);
|
||||
context.BumpScale = src.normalTexture.scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -36,7 +36,10 @@ namespace UniVRM10.VRM10Viewer
|
|||
{
|
||||
if (_urpMaterialForGrayscale != null)
|
||||
{
|
||||
visual.GetComponent<Renderer>().material = Instantiate(_urpMaterialForGrayscale);
|
||||
var m = Instantiate(_urpMaterialForGrayscale);
|
||||
m.SetFloat("_Metallic", 0);
|
||||
m.SetFloat("_Roughness", 1);
|
||||
visual.GetComponent<Renderer>().material = m;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user