diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/IMaterialDescriptorGenerator.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/IMaterialDescriptorGenerator.cs
index 6ba99e4d2..5f6afcc46 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/IMaterialDescriptorGenerator.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/IMaterialDescriptorGenerator.cs
@@ -3,16 +3,23 @@
///
/// 指定の index の glTFMaterial から Import できる Material の生成情報を生成する。
/// glTFMaterial と Unity Material は 1:1 対応する。
+ ///
+ /// IMaterialDescriptorGenerator の使われ方は MaterialFactory.LoadAsync を参照
///
public interface IMaterialDescriptorGenerator
{
///
/// Generate the MaterialDescriptor generated from the index i.
+ ///
+ /// glTFMaterial src = data.GLTF.materials[i];
+ /// return new MaterialDescriptor();
+ ///
///
MaterialDescriptor Get(GltfData data, int i);
///
- /// Generate the MaterialDescriptor for the non-specified glTF material.
+ /// Generate the fallback MaterialDescriptor for the non-specified glTF material.
+ ///
///
MaterialDescriptor GetGltfDefault(string materialName = null);
}
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/MaterialDescriptor.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/MaterialDescriptor.cs
index f33d6a37a..f91c13fdb 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/MaterialDescriptor.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/Import/MaterialDescriptor.cs
@@ -5,18 +5,44 @@ using UnityEngine;
namespace UniGLTF
{
+ ///
+ /// Material information generated by IMaterialDescriptorGenerator
+ /// In recent versions, it is easy to manipulate Materials directly using Actions.
+ ///
+ /// Actions の使用例は UniGLTF.UrpGltfMaterialDescriptorGenerator を参照
+ ///
public sealed class MaterialDescriptor
{
public delegate Task MaterialGenerateAsyncFunc(Material m, GetTextureAsyncFunc getTexture, IAwaitCaller awaitCaller);
+ ///
+ ///
+ /// material.name = matDesc.SubAssetKey.Name;
+ ///
+ ///
public readonly string Name;
+
+ ///
+ ///
+ /// material = new Material(matDesc.Shader);
+ ///
public readonly Shader Shader;
+
public readonly int? RenderQueue;
public readonly IReadOnlyDictionary TextureSlots;
public readonly IReadOnlyDictionary FloatValues;
public readonly IReadOnlyDictionary Colors;
public readonly IReadOnlyDictionary Vectors;
+
+ ///
+ /// Process and construct the argument Material
+ ///
+ /// material.SetTexture(prop, texture);
+ /// material.SetColor(prop, color);
+ ///
+ ///
public readonly IReadOnlyList> Actions;
+
public readonly IReadOnlyList AsyncActions;
public SubAssetKey SubAssetKey => new SubAssetKey(SubAssetKey.MaterialType, Name);
diff --git a/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset b/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset
new file mode 100644
index 000000000..8311d90c1
--- /dev/null
+++ b/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset
@@ -0,0 +1,63 @@
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diff --git a/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset.meta b/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset.meta
new file mode 100644
index 000000000..b750f3872
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+++ b/Assets/VRM10_Samples/VRM10Viewer/Assets/PostProcess Profile.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/VRM10_Samples/VRM10Viewer/Assets/TinyMToonAlphaBlend.shadergraph b/Assets/VRM10_Samples/VRM10Viewer/Assets/TinyMToonAlphaBlend.shadergraph
index 146731b20..999910b99 100644
--- a/Assets/VRM10_Samples/VRM10Viewer/Assets/TinyMToonAlphaBlend.shadergraph
+++ b/Assets/VRM10_Samples/VRM10Viewer/Assets/TinyMToonAlphaBlend.shadergraph
@@ -17,6 +17,21 @@
},
{
"m_Id": "025d73c9fe2e47b3853bf9a00d126af4"
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}
],
"m_Keywords": [],
@@ -59,6 +74,21 @@
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"m_Id": "df96d56bdf664324a1b96c21e76b4a17"
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}
],
"m_GroupDatas": [],
@@ -120,6 +150,34 @@
"m_SlotId": -1559276299
}
},
+ {
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+ "m_Node": {
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{
"m_OutputSlot": {
"m_Node": {
@@ -134,6 +192,20 @@
"m_SlotId": 2016068918
}
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{
"m_OutputSlot": {
"m_Node": {
@@ -148,6 +220,20 @@
"m_SlotId": 1340748427
}
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+ }
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{
"m_OutputSlot": {
"m_Node": {
@@ -161,6 +247,20 @@
},
"m_SlotId": 1221667242
}
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+ "m_Node": {
+ "m_Id": "0776e82cf5bc4372962108bf3847d1d0"
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@@ -251,6 +351,24 @@
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+}
+
{
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"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
@@ -328,6 +446,34 @@
}
}
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@@ -362,11 +508,29 @@
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},
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{
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},
{
"m_Id": "5411d859ca084103badb8b7863988cb2"
+ },
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+ "m_Id": "a835f0ec85a0423d8d95a4c24e21c10b"
}
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@@ -383,19 +547,46 @@
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],
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1340748427,
-643094866,
2016068918,
1221667242,
- -1559276299
+ -1559276299,
+ 592166105,
+ 1641878292,
+ 287326672,
+ 490756011,
+ -2125782034,
+ 889685277
],
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"m_DropdownSelectedEntries": []
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@@ -432,6 +623,47 @@
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@@ -477,6 +709,31 @@
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"m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty",
@@ -554,6 +811,42 @@
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+
{
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"m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty",
@@ -599,6 +892,36 @@
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+}
+
{
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"m_Type": "UnityEditor.ShaderGraph.Internal.Texture2DShaderProperty",
@@ -629,6 +952,21 @@
"m_DefaultType": 0
}
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@@ -644,6 +982,72 @@
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@@ -716,6 +1120,21 @@
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index 6bcdfb896..7d244214c 100644
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index 462a1b670..3f3e63b53 100644
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@@ -17,6 +17,21 @@
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+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 0.0
+ },
+ "m_DefaultValue": {
+ "e00": 1.0,
+ "e01": 0.0,
+ "e02": 0.0,
+ "e03": 0.0,
+ "e10": 0.0,
+ "e11": 1.0,
+ "e12": 0.0,
+ "e13": 0.0,
+ "e20": 0.0,
+ "e21": 0.0,
+ "e22": 1.0,
+ "e23": 0.0,
+ "e30": 0.0,
+ "e31": 0.0,
+ "e32": 0.0,
+ "e33": 1.0
+ }
+}
+
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
@@ -3667,6 +3842,49 @@
}
}
+{
+ "m_SGVersion": 0,
+ "m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
+ "m_ObjectId": "de30d6b26ca94bb29eb937897d6e59f0",
+ "m_Group": {
+ "m_Id": ""
+ },
+ "m_Name": "Multiply",
+ "m_DrawState": {
+ "m_Expanded": true,
+ "m_Position": {
+ "serializedVersion": "2",
+ "x": 254.0,
+ "y": -192.66661071777345,
+ "width": 127.3333740234375,
+ "height": 119.99995422363281
+ }
+ },
+ "m_Slots": [
+ {
+ "m_Id": "b6816faafcfa4ebea46328c930b2be6c"
+ },
+ {
+ "m_Id": "435429e6f47e4728b418862d9fb72ba3"
+ },
+ {
+ "m_Id": "6c552ae7139a472abc1dd448779f258c"
+ }
+ ],
+ "synonyms": [
+ "multiplication",
+ "times",
+ "x"
+ ],
+ "m_Precision": 0,
+ "m_PreviewExpanded": false,
+ "m_DismissedVersion": 0,
+ "m_PreviewMode": 0,
+ "m_CustomColors": {
+ "m_SerializableColors": []
+ }
+}
+
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
@@ -3741,10 +3959,10 @@
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
- "x": 253.9999237060547,
- "y": -385.9999694824219,
- "width": 209.33335876464845,
- "height": 303.9999694824219
+ "x": 254.0,
+ "y": -509.3332214355469,
+ "width": 209.33334350585938,
+ "height": 303.99993896484377
}
},
"m_Slots": [
diff --git a/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialContext.cs b/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialContext.cs
index d74440732..09c162aab 100644
--- a/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialContext.cs
+++ b/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialContext.cs
@@ -22,6 +22,7 @@ namespace UniVRM10.VRM10Viewer
private static readonly int ShadingColorFactorProp = Shader.PropertyToID("_ShadingColor");
private static readonly int ShadingMapProp = Shader.PropertyToID("_ShadingMap");
private static readonly int ShadingToonyFactorProp = Shader.PropertyToID("_ShadingToonyFactor");
+ private static readonly int ShadingShiftFactorProp = Shader.PropertyToID("_ShadingShiftFactor");
///
/// float = 1.0
@@ -92,6 +93,11 @@ namespace UniVRM10.VRM10Viewer
get => Material.GetFloat(ShadingToonyFactorProp);
set => Material.SetFloat(ShadingToonyFactorProp, value);
}
+ public float ShadingShiftFactor
+ {
+ get => Material.GetFloat(ShadingShiftFactorProp);
+ set => Material.SetFloat(ShadingShiftFactorProp, value);
+ }
public float BumpScale
{
diff --git a/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialImporter.cs b/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialImporter.cs
index bd467cd5d..b5f5003e0 100644
--- a/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialImporter.cs
+++ b/Assets/VRM10_Samples/VRM10Viewer/TinyMToonMaterialImporter.cs
@@ -55,9 +55,7 @@ namespace UniVRM10.VRM10Viewer
ImportSurfaceSettings(src, context);
await ImportBaseShadeColorAsync(data, src, mtoon, context, getTextureAsync, awaitCaller);
- // await ImportMetallicRoughnessAsync(data, src, context, getTextureAsync, awaitCaller);
- // await ImportOcclusionAsync(data, src, context, getTextureAsync, awaitCaller);
- // await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
+ await ImportNormalAsync(data, src, context, getTextureAsync, awaitCaller);
// await ImportEmissionAsync(data, src, context, getTextureAsync, awaitCaller);
// context.Validate();
@@ -101,6 +99,7 @@ namespace UniVRM10.VRM10Viewer
}
context.ShadingToonyFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
+ context.ShadingShiftFactor = mtoon.ShadingToonyFactor.GetValueOrDefault();
var shadeColor = mtoon.ShadeColorFactor?.ToColor3(UniGLTF.ColorSpace.Linear, UniGLTF.ColorSpace.sRGB);
context.ShadingColorFactorSrgb = shadeColor.GetValueOrDefault(Color.white);
if (mtoon is { ShadeMultiplyTexture: { Index: >= 0 } })
@@ -111,5 +110,17 @@ namespace UniVRM10.VRM10Viewer
}
}
}
+
+ private static async Task ImportNormalAsync(GltfData data, glTFMaterial src, TinyMToonMaterialContext context, GetTextureAsyncFunc getTextureAsync, IAwaitCaller awaitCaller)
+ {
+ if (src.normalTexture is { index: >= 0 })
+ {
+ if (GltfPbrTextureImporter.TryNormalTexture(data, src, out _, out var desc))
+ {
+ context.BumpMap = await getTextureAsync(desc, awaitCaller);
+ context.BumpScale = src.normalTexture.scale;
+ }
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10VisualPrimitive.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10VisualPrimitive.cs
index f6bc44257..b87a30f79 100644
--- a/Assets/VRM10_Samples/VRM10Viewer/VRM10VisualPrimitive.cs
+++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10VisualPrimitive.cs
@@ -36,7 +36,10 @@ namespace UniVRM10.VRM10Viewer
{
if (_urpMaterialForGrayscale != null)
{
- visual.GetComponent().material = Instantiate(_urpMaterialForGrayscale);
+ var m = Instantiate(_urpMaterialForGrayscale);
+ m.SetFloat("_Metallic", 0);
+ m.SetFloat("_Roughness", 1);
+ visual.GetComponent().material = m;
}
}
}