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Merge pull request #2594 from Santarh/revert2540
Ensure `matcapFactor` Compatibility with VRM 1.0 Models in UniVRM v0.128.0 and Earlier
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@ -29,7 +29,7 @@ Shader "VRM10/MToon10"
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_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
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// Rim Lighting
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_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
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_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1) // 仕様のデフォルト値は白だが、過去の仕様違反 UniVRM 実装アプリケーションのために黒とする。 https://github.com/vrm-c/UniVRM/pull/2594
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_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
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_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
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_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0
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@ -29,7 +29,7 @@ Shader "VRM10/Universal Render Pipeline/MToon10"
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_EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name
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// Rim Lighting
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_MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1)
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_MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1) // 仕様のデフォルト値は白だが、過去の仕様違反 UniVRM 実装アプリケーションのために黒とする。 https://github.com/vrm-c/UniVRM/pull/2594
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_MatcapTex ("mtoon.matcapTexture", 2D) = "black" {}
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_RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1)
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_RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0
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