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Avoid error for empty materials
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@@ -36,6 +36,12 @@ namespace VRM
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public override Material CreateMaterial(int i, glTFMaterial src)
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{
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if(i==0 && m_materials.Count == 0)
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{
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// dummy
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return new Material(Shader.Find("Standard"));
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}
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var item = m_materials[i];
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var shaderName = item.shader;
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var shader = Shader.Find(shaderName);
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