From 2e46bd42474bf6dedb95531339fd3b004a9718a7 Mon Sep 17 00:00:00 2001 From: ousttrue Date: Wed, 26 Sep 2018 21:10:00 +0900 Subject: [PATCH] Avoid error for empty materials --- Scripts/Format/VRMMaterialImporter.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Scripts/Format/VRMMaterialImporter.cs b/Scripts/Format/VRMMaterialImporter.cs index dd469630a..f505b2636 100644 --- a/Scripts/Format/VRMMaterialImporter.cs +++ b/Scripts/Format/VRMMaterialImporter.cs @@ -36,6 +36,12 @@ namespace VRM public override Material CreateMaterial(int i, glTFMaterial src) { + if(i==0 && m_materials.Count == 0) + { + // dummy + return new Material(Shader.Find("Standard")); + } + var item = m_materials[i]; var shaderName = item.shader; var shader = Shader.Find(shaderName);