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https://github.com/vrm-c/UniVRM.git
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field to property
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@@ -70,7 +70,7 @@ namespace UniGLTF
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/// </summary>
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/// <typeparam name="Renderer"></typeparam>
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/// <returns></returns>
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public readonly List<Renderer> VisibleRenderers = new List<Renderer>();
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public IList<Renderer> VisibleRenderers => _visibleRenderers;
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private readonly List<Transform> _nodes = new List<Transform>();
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private readonly List<(SubAssetKey, UnityEngine.Object)> _resources = new List<(SubAssetKey, UnityEngine.Object)>();
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@@ -82,6 +82,8 @@ namespace UniGLTF
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private readonly List<MeshRenderer> _meshRenderers = new List<MeshRenderer>();
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private readonly List<SkinnedMeshRenderer> _skinnedMeshRenderers = new List<SkinnedMeshRenderer>();
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private readonly List<Renderer> _visibleRenderers = new List<Renderer>();
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public static RuntimeGltfInstance AttachTo(GameObject go, ImporterContext context)
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{
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var loaded = go.AddComponent<RuntimeGltfInstance>();
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