field to property

This commit is contained in:
ousttrue
2021-10-11 14:43:49 +09:00
parent 80a238c9be
commit 1469659926

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@@ -70,7 +70,7 @@ namespace UniGLTF
/// </summary>
/// <typeparam name="Renderer"></typeparam>
/// <returns></returns>
public readonly List<Renderer> VisibleRenderers = new List<Renderer>();
public IList<Renderer> VisibleRenderers => _visibleRenderers;
private readonly List<Transform> _nodes = new List<Transform>();
private readonly List<(SubAssetKey, UnityEngine.Object)> _resources = new List<(SubAssetKey, UnityEngine.Object)>();
@@ -82,6 +82,8 @@ namespace UniGLTF
private readonly List<MeshRenderer> _meshRenderers = new List<MeshRenderer>();
private readonly List<SkinnedMeshRenderer> _skinnedMeshRenderers = new List<SkinnedMeshRenderer>();
private readonly List<Renderer> _visibleRenderers = new List<Renderer>();
public static RuntimeGltfInstance AttachTo(GameObject go, ImporterContext context)
{
var loaded = go.AddComponent<RuntimeGltfInstance>();