From 14696599267e49fe105da800f85c05dc12c643af Mon Sep 17 00:00:00 2001 From: ousttrue Date: Mon, 11 Oct 2021 14:43:49 +0900 Subject: [PATCH] field to property --- Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs b/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs index 21106f3a8..49f7a2143 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs @@ -70,7 +70,7 @@ namespace UniGLTF /// /// /// - public readonly List VisibleRenderers = new List(); + public IList VisibleRenderers => _visibleRenderers; private readonly List _nodes = new List(); private readonly List<(SubAssetKey, UnityEngine.Object)> _resources = new List<(SubAssetKey, UnityEngine.Object)>(); @@ -82,6 +82,8 @@ namespace UniGLTF private readonly List _meshRenderers = new List(); private readonly List _skinnedMeshRenderers = new List(); + private readonly List _visibleRenderers = new List(); + public static RuntimeGltfInstance AttachTo(GameObject go, ImporterContext context) { var loaded = go.AddComponent();