add use async toggle to VRM10ViewerUI

This commit is contained in:
ousttrue
2022-02-18 19:46:50 +09:00
parent 258cc1925b
commit 0818851605
2 changed files with 320 additions and 2 deletions

View File

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View File

@@ -34,6 +34,9 @@ namespace UniVRM10.VRM10Viewer
[SerializeField]
Toggle m_useNormalization = default;
[SerializeField]
Toggle m_useAsync = default;
[Header("Runtime")]
[SerializeField]
HumanPoseTransfer m_src = default;
@@ -441,7 +444,7 @@ namespace UniVRM10.VRM10Viewer
canLoadVrm0X: true,
normalizeTransform: m_useNormalization.isOn,
showMeshes: false,
awaitCaller: new RuntimeOnlyAwaitCaller(),
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(),
materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
vrmMetaInformationCallback: m_texts.UpdateMeta,
ct: cancellationToken);
@@ -459,7 +462,8 @@ namespace UniVRM10.VRM10Viewer
{
// NOTE: load as glTF model if failed to load as VRM 1.0.
// TODO: Hand over CancellationToken
var gltfModel = await GltfUtility.LoadAsync(path, awaitCaller: new RuntimeOnlyAwaitCaller());
var gltfModel = await GltfUtility.LoadAsync(path,
awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller());
if (gltfModel == null)
{
throw new Exception("Failed to load the file as glTF format.");