From 0818851605399852b85bf7299db13f41e44dfb6d Mon Sep 17 00:00:00 2001 From: ousttrue Date: Fri, 18 Feb 2022 19:46:50 +0900 Subject: [PATCH] add use async toggle to VRM10ViewerUI --- .../VRM10Viewer/VRM10Viewer.unity | 314 ++++++++++++++++++ .../VRM10Viewer/VRM10ViewerUI.cs | 8 +- 2 files changed, 320 insertions(+), 2 deletions(-) diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity b/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity index 558bb7883..6a4f578f3 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10Viewer.unity @@ -313,6 +313,81 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} +--- !u!1 &154330167 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 154330168} + - component: {fileID: 154330170} + - component: {fileID: 154330169} + m_Layer: 5 + m_Name: Background + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &154330168 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 154330167} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - 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awaitCaller: new RuntimeOnlyAwaitCaller(), + awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller(), materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn), vrmMetaInformationCallback: m_texts.UpdateMeta, ct: cancellationToken); @@ -459,7 +462,8 @@ namespace UniVRM10.VRM10Viewer { // NOTE: load as glTF model if failed to load as VRM 1.0. // TODO: Hand over CancellationToken - var gltfModel = await GltfUtility.LoadAsync(path, awaitCaller: new RuntimeOnlyAwaitCaller()); + var gltfModel = await GltfUtility.LoadAsync(path, + awaitCaller: m_useAsync.enabled ? (IAwaitCaller)new RuntimeOnlyAwaitCaller() : (IAwaitCaller)new ImmediateCaller()); if (gltfModel == null) { throw new Exception("Failed to load the file as glTF format.");