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Fix ReconstructSpringBone default rotation
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@@ -107,7 +107,7 @@ namespace UniVRM10.FastSpringBones.System
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parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
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currentTail = currentTail,
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prevTail = currentTail,
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localRotation = joint.Transform.localRotation,
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localRotation = Quaternion.identity,
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boneAxis = localChildPosition.normalized,
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length = localChildPosition.magnitude
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});
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