Fix ReconstructSpringBone default rotation

This commit is contained in:
notargs
2021-10-26 18:43:34 +09:00
parent a5e31b76f2
commit 0316352e8c

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@@ -107,7 +107,7 @@ namespace UniVRM10.FastSpringBones.System
parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
currentTail = currentTail,
prevTail = currentTail,
localRotation = joint.Transform.localRotation,
localRotation = Quaternion.identity,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
});