From 0316352e8cc96d04dbca22271a210ac1ebee030f Mon Sep 17 00:00:00 2001 From: notargs Date: Tue, 26 Oct 2021 18:43:34 +0900 Subject: [PATCH] Fix ReconstructSpringBone default rotation --- .../FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs b/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs index 9bf58b5f4..062922101 100644 --- a/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs +++ b/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs @@ -107,7 +107,7 @@ namespace UniVRM10.FastSpringBones.System parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1, currentTail = currentTail, prevTail = currentTail, - localRotation = joint.Transform.localRotation, + localRotation = Quaternion.identity, boneAxis = localChildPosition.normalized, length = localChildPosition.magnitude });