Katherine
12055b97b2
Merge branch 'KingPolishandPlaytestFeedbackbyKateWithTwoWeeksLefttoSGX'
2022-04-15 14:15:33 -05:00
Katherine
f51042f7c8
Slime Model/1 Object per square
...
>Slime model has been added
>It does not turn properly...yet
>King can't place things in a chunk where there is a thing
>This also works on the player, meaning the King cant crush the player
2022-04-15 14:05:06 -05:00
0c9a5f11ef
Implemented Checkpoint for Both Vertical and Upper Mountain
...
- Now two seperate reset points in case players get stuck
2022-04-13 21:23:29 -05:00
Evan Nydahl
db412ae003
Merge branch 'controllerStuff' into main
2022-04-13 11:50:49 -05:00
Evan Nydahl
3379b8b0a8
Created cursor for menu
...
-created a cursor scrfipt and prefab and I have interegrated them with
the buttons on all pregame buttons (may need some refinement)
2022-04-13 11:45:06 -05:00
Melbyj1125
4b06e6d71d
Merge branch 'FinallyAwakeAreYou'
2022-04-08 18:16:48 -05:00
Melbyj1125
6c8691a44d
Fixexd UI Camera reference
2022-04-08 17:12:15 -05:00
b46dc6101f
Hail Fully Networked
2022-04-08 15:37:34 -05:00
99fe74a8d9
Fixed King Null Ref Errors
...
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
7e96690d3d
hopefully fixed issue with respawning
2022-03-27 22:24:24 -05:00
Melbyj1125
8d417d2d86
replaced king head in lobby:
2022-03-25 12:12:54 -05:00
e0f5db1f8a
Made the Slime Spawn on Network
...
- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
4d806060a7
losing momentum when hitting a block should work
...
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Melbyj1125
b9ff40688b
Changes to debug and state machine
2022-03-07 12:02:37 -06:00
Vincent Wheat
9725ec1706
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-02-28 14:11:26 -06:00
Vincent Wheat
54758d5513
Added Respawn Points
...
-RespawnPoints added across map
-Killzone respawn points linked
2022-02-28 14:11:24 -06:00
Melbyj1125
dcf9ce2a7a
Merge branch 'ColGate'
2022-02-28 13:50:52 -06:00
Vincent Wheat
5308a29ae2
Updates to Game-Mountain
...
-Added Crumbling platforms correctly
-Added reset zones
-Added basic particle systems for mapwide debugging
-Added tags for particle systems
2022-02-28 12:56:40 -06:00
Melbyj1125
46dff8f663
doors no longer collide with frame & fixed mom hit
2022-02-25 14:56:30 -06:00
Katherine
b1f254131f
Merge branch 'KingMess'
2022-02-23 13:28:12 -06:00
Melbyj1125
d9793a73db
fixed gate hitbox issue
2022-02-21 14:38:33 -06:00
fe766cc4c3
Added the base for Weather Wheel
...
- Each thing stubbed out
2022-02-18 14:06:24 -06:00
011ba5cba1
Implemented a Local Pause Menu with Options For Controls/Quitting
...
- Actually displaying text with the controls on it needs to be added but
there is a placeholder for it.
2022-02-17 14:01:17 -06:00
aff8e3fbcc
Added Toggle Option to Use the MLAPI Relay
...
- Also cleaned up and merged title screen files into a single class
2022-02-16 23:48:56 -06:00
Katherine
640afc25c3
King Menu
...
>Radial menu has been added in a rough state
>Can be turned on and off
2022-02-16 13:02:16 -06:00
215d709915
Merge branch 'ElRedDeLaReyDos'
2022-02-04 19:26:37 -06:00
Evan Nydahl
83efaf4a34
Merge branch 'stuff' into main
2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91
Added Lots of features
...
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
849254a0ef
Start working on Box Placing for the King
...
- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
Katherine
f9a3c15239
King Hail Implementation
...
>The King can spawn hail by clicking and dragging from two seperate
points
>Fixed some bugs with the King's grid
>Boxes placement cleaned up
2022-02-04 13:10:49 -06:00
047f18e472
Merge branch 'ArcherNet'
2022-01-28 21:38:53 -06:00
d3811aa2f2
Archer rotates to target the player. Doesn't shoot yet
2022-01-28 14:03:04 -06:00
Evan Nydahl
539c88357b
-Added player indicator and the King and KingUI layer
2022-01-28 13:45:19 -06:00
Evan Nydahl
bfa91240b2
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2021-12-13 13:58:09 -06:00
Evan Nydahl
55d2bb9fe1
-added a button to credit scene to title screen
...
-created credit screen
2021-12-13 13:53:31 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Katherine
8c6de35fd7
Merge branch 'main' into KingImp
2021-12-10 14:15:04 -06:00
Katherine
5b28eb768d
Kings Grid Implemented
...
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Melbyj1125
6b893f8a77
Merge branch 'MelbySprint5-2'
2021-12-10 13:19:11 -06:00
2927985f7c
Merge branch 'WinLossTrans'
2021-12-10 13:13:01 -06:00
4b2cbadf67
Fixed Post Game Winner's Text
2021-12-10 13:10:40 -06:00
5bccece90b
Runners Properly Despawn and Spectate After Map Completion
2021-12-08 13:44:38 -06:00
Evan Nydahl
64b920c3d5
-created a script for breakable objects
...
-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
2021-12-07 18:35:05 -06:00
Melbyj1125
bd36986887
Reworked Jumping slightly
...
Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
2021-12-06 14:16:41 -06:00
df4a3f0173
Mostly working EndBox Collider
...
- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
2021-12-03 14:14:29 -06:00
Evan Nydahl
e0cfb655f8
Merge branch 'controller' into main
2021-12-03 13:42:41 -06:00
Melbyj1125
7e450955b2
Merge branch 'Sprint5Melby'
2021-12-03 13:27:33 -06:00
Melbyj1125
17d804080d
Gate created and player tagged correctly
2021-12-03 13:17:12 -06:00
Evan Nydahl
20db245902
-Modified mountain (may need more changes later)
...
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
2021-12-01 15:38:24 -06:00