Commit Graph

85 Commits

Author SHA1 Message Date
Katherine
12055b97b2 Merge branch 'KingPolishandPlaytestFeedbackbyKateWithTwoWeeksLefttoSGX' 2022-04-15 14:15:33 -05:00
Katherine
f51042f7c8 Slime Model/1 Object per square
>Slime model has been added
>It does not turn properly...yet
>King can't place things in a chunk where there is a thing
>This also works on the player, meaning the King cant crush the player
2022-04-15 14:05:06 -05:00
0c9a5f11ef Implemented Checkpoint for Both Vertical and Upper Mountain
- Now two seperate reset points in case players get stuck
2022-04-13 21:23:29 -05:00
Evan Nydahl
db412ae003 Merge branch 'controllerStuff' into main 2022-04-13 11:50:49 -05:00
Evan Nydahl
3379b8b0a8 Created cursor for menu
-created a cursor scrfipt and prefab and I have interegrated them with
the buttons on all pregame buttons (may need some refinement)
2022-04-13 11:45:06 -05:00
Melbyj1125
4b06e6d71d Merge branch 'FinallyAwakeAreYou' 2022-04-08 18:16:48 -05:00
Melbyj1125
6c8691a44d Fixexd UI Camera reference 2022-04-08 17:12:15 -05:00
b46dc6101f Hail Fully Networked 2022-04-08 15:37:34 -05:00
99fe74a8d9 Fixed King Null Ref Errors
- Fixed KingPlace and KingMove Null Refs
- Changed the Networked Slime to isTrigger instead of solid
2022-03-30 13:27:01 -05:00
Melbyj1125
7e96690d3d hopefully fixed issue with respawning 2022-03-27 22:24:24 -05:00
Melbyj1125
8d417d2d86 replaced king head in lobby: 2022-03-25 12:12:54 -05:00
e0f5db1f8a Made the Slime Spawn on Network
- Debuffs don't apply properly yet
2022-03-23 14:02:40 -05:00
Melbyj1125
4d806060a7 losing momentum when hitting a block should work
player also rotates to face the direction they are moving
2022-03-20 06:53:42 -05:00
Melbyj1125
b9ff40688b Changes to debug and state machine 2022-03-07 12:02:37 -06:00
Vincent Wheat
9725ec1706 Merge branch 'main' of https://github.com/Lautha1/TheKingsRace 2022-02-28 14:11:26 -06:00
Vincent Wheat
54758d5513 Added Respawn Points
-RespawnPoints added across map
-Killzone respawn points linked
2022-02-28 14:11:24 -06:00
Melbyj1125
dcf9ce2a7a Merge branch 'ColGate' 2022-02-28 13:50:52 -06:00
Vincent Wheat
5308a29ae2 Updates to Game-Mountain
-Added Crumbling platforms correctly
-Added reset zones
-Added basic particle systems for mapwide debugging
-Added tags for particle systems
2022-02-28 12:56:40 -06:00
Melbyj1125
46dff8f663 doors no longer collide with frame & fixed mom hit 2022-02-25 14:56:30 -06:00
Katherine
b1f254131f Merge branch 'KingMess' 2022-02-23 13:28:12 -06:00
Melbyj1125
d9793a73db fixed gate hitbox issue 2022-02-21 14:38:33 -06:00
fe766cc4c3 Added the base for Weather Wheel
- Each thing stubbed out
2022-02-18 14:06:24 -06:00
011ba5cba1 Implemented a Local Pause Menu with Options For Controls/Quitting
- Actually displaying text with the controls on it needs to be added but
  there is a placeholder for it.
2022-02-17 14:01:17 -06:00
aff8e3fbcc Added Toggle Option to Use the MLAPI Relay
- Also cleaned up and merged title screen files into a single class
2022-02-16 23:48:56 -06:00
Katherine
640afc25c3 King Menu
>Radial menu has been added in a rough state
>Can be turned on and off
2022-02-16 13:02:16 -06:00
215d709915 Merge branch 'ElRedDeLaReyDos' 2022-02-04 19:26:37 -06:00
Evan Nydahl
83efaf4a34 Merge branch 'stuff' into main 2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91 Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
849254a0ef Start working on Box Placing for the King
- Places locally, need to sync to clients
2022-02-04 14:22:52 -06:00
Katherine
f9a3c15239 King Hail Implementation
>The King can spawn hail by clicking and dragging from two seperate
points
>Fixed some bugs with the King's grid
>Boxes placement cleaned up
2022-02-04 13:10:49 -06:00
047f18e472 Merge branch 'ArcherNet' 2022-01-28 21:38:53 -06:00
d3811aa2f2 Archer rotates to target the player. Doesn't shoot yet 2022-01-28 14:03:04 -06:00
Evan Nydahl
539c88357b -Added player indicator and the King and KingUI layer 2022-01-28 13:45:19 -06:00
Evan Nydahl
bfa91240b2 Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main 2021-12-13 13:58:09 -06:00
Evan Nydahl
55d2bb9fe1 -added a button to credit scene to title screen
-created credit screen
2021-12-13 13:53:31 -06:00
Melbyj1125
6c09c3e976 Merge branch 'MelbyFinalSprint' 2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869 Changed Player Stats and altered kick hit box 2021-12-13 13:06:47 -06:00
Katherine
8c6de35fd7 Merge branch 'main' into KingImp 2021-12-10 14:15:04 -06:00
Katherine
5b28eb768d Kings Grid Implemented
>King's UI can make the Grid appear
>King's movemnt allows the grid to dynamicaly enable and disable
>Code is designed to be flexiable to fit different sizings of
grids/King's FOV
2021-12-10 13:56:47 -06:00
Melbyj1125
6b893f8a77 Merge branch 'MelbySprint5-2' 2021-12-10 13:19:11 -06:00
2927985f7c Merge branch 'WinLossTrans' 2021-12-10 13:13:01 -06:00
4b2cbadf67 Fixed Post Game Winner's Text 2021-12-10 13:10:40 -06:00
5bccece90b Runners Properly Despawn and Spectate After Map Completion 2021-12-08 13:44:38 -06:00
Evan Nydahl
64b920c3d5 -created a script for breakable objects
-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
2021-12-07 18:35:05 -06:00
Melbyj1125
bd36986887 Reworked Jumping slightly
Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
2021-12-06 14:16:41 -06:00
df4a3f0173 Mostly working EndBox Collider
- Currently deletes the wrong player upon enter
- Still needs to swap to proper scene on all players finished
2021-12-03 14:14:29 -06:00
Evan Nydahl
e0cfb655f8 Merge branch 'controller' into main 2021-12-03 13:42:41 -06:00
Melbyj1125
7e450955b2 Merge branch 'Sprint5Melby' 2021-12-03 13:27:33 -06:00
Melbyj1125
17d804080d Gate created and player tagged correctly 2021-12-03 13:17:12 -06:00
Evan Nydahl
20db245902 -Modified mountain (may need more changes later)
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
2021-12-01 15:38:24 -06:00