Melbyj1125
df02d905b3
Updated player prefabs and non debug scripts
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I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431
player can grab the grapple farther than the max
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it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17
grapple is more consistent and has a better momentum fall off on release
2022-02-04 19:54:14 -06:00
e846ebc8c8
Modified the Gates and KickController to sync kicks and apply force
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- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
items
2022-02-03 23:14:58 -06:00
Melbyj1125
8d5b2c9193
minor fix to boulder
2022-02-02 18:41:43 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
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Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
1949de0754
Temporarily disable archer towers while buggy
2022-02-02 13:23:05 -06:00
7ebea33830
Still trying to fix the item bug
2022-02-02 13:16:12 -06:00
651bc24abf
Fixed an issue when you take no items into a game
2022-02-02 13:10:42 -06:00
cc3bd3d706
Possible Fixes To Net Bugs
2022-02-02 12:46:48 -06:00
e009b33e54
Adjusted Game vars back to Network Versions
2022-02-02 12:26:53 -06:00
Melbyj1125
dd27705eee
updated non debug files
2022-02-02 08:56:29 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
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Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
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I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
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Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Katherine
72e33adcbe
King Place updated
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>the king can place things on the grid, and they snap to the grid
>Hail and Slime are just placeholder objects at the moment
>Grid snapping might need to be cleaned up
2022-01-31 12:38:30 -06:00
Melbyj1125
37b9fab90a
updated item sprites
2022-01-31 12:19:55 -06:00
Melbyj1125
ac441356bd
updated cooldown to not throw errors
2022-01-31 12:15:32 -06:00
Melbyj1125
d50d057973
Merge branch 'sprint2MelbySpring'
2022-01-31 12:14:11 -06:00
Evan Nydahl
cd2dee89e8
Merge branch 'EvanBranch' into main
2022-01-31 12:12:00 -06:00
Evan Nydahl
72e39a92be
Started Fixing UI
2022-01-31 12:09:46 -06:00
Melbyj1125
3c635eeb70
added the new sprites for the items
2022-01-31 12:08:24 -06:00
Vincent Wheat
66e0e66932
Merge branch 'MountainLayout'
2022-01-31 12:03:39 -06:00
Vincent Wheat
0a93f232b0
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-01-31 12:00:49 -06:00
Vincent Wheat
0ed51102ec
Pre main merge
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Pre merge commit for new branch
2022-01-31 11:59:58 -06:00
04c0d65041
Merge branch 'AddingRespawnDelay'
2022-01-31 11:52:58 -06:00
c6f1ecbbec
First Attempt at making the arrow apply contact to objects
2022-01-31 11:00:30 -06:00
Melbyj1125
5f8d487c95
added swing movement easing and adjusted the ropeOffset
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Still need to add player movement and height affecting momentum
2022-01-31 10:18:27 -06:00
Vincent Wheat
8ff9113c12
Update Game-Mountain.unity
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First third of path around/up mountain is put in
2022-01-31 09:47:36 -06:00
Melbyj1125
e249e5d4d5
idle grapple calculations have been solidified
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I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
93d2ce9c40
Adjusted prefabs and tags
2022-01-31 08:07:57 -06:00
Melbyj1125
7526d16f75
Implemented tooltips when hovering over an item
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Added some placeholder images for the items in the game
made small adjustments to grapple
2022-01-31 08:05:17 -06:00
8dcb4e11af
Adjusted Respawn Delay and Added Respawning Text
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- Respawning now takes 3 seconds
- Host also now must wait the same 3 seconds like the clients did
- Added a screen with text that says respawning so players are informed
of what is happening
2022-01-29 00:12:28 -06:00
047f18e472
Merge branch 'ArcherNet'
2022-01-28 21:38:53 -06:00
4d43e3c832
Shooting work started. Needs Hit Detection Revisions
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Waiting on Karl to fix major red flags before I continue this
2022-01-28 21:36:05 -06:00
Melbyj1125
3b451b97e9
Fixed editor user settings
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Updated prefab hardcapMaxVel values
2022-01-28 14:33:56 -06:00
Vincent Wheat
7211ac78d6
Continued Vertical Section
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Vertical section at foot of mountain reaches correct height
Added kill box at the end of the map
2022-01-28 14:20:22 -06:00
Evan Nydahl
1d210a65ba
Fixed hard cap vel
2022-01-28 14:06:47 -06:00
d3811aa2f2
Archer rotates to target the player. Doesn't shoot yet
2022-01-28 14:03:04 -06:00
Evan Nydahl
8b121b87e9
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2022-01-28 14:02:42 -06:00
Melbyj1125
99994e945b
small adjustment to bumper
2022-01-28 13:55:45 -06:00
Melbyj1125
9c3462521e
small adjustment to nitro and player prefabs
2022-01-28 13:45:38 -06:00
Evan Nydahl
539c88357b
-Added player indicator and the King and KingUI layer
2022-01-28 13:45:19 -06:00
Melbyj1125
6bab1292f6
fixed bumper and boulder
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fixed wallrun on regular player prefab
2022-01-28 13:11:13 -06:00
Vincent Wheat
28d8d4bf54
Scene Updates
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Started mountain climbable path
2022-01-28 09:10:01 -06:00
Melbyj1125
4042eb1c67
Rebalanced the swing diagram so that if the player is able to lengthen
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the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00