Melbyj1125
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c3889509c5
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Merge branch 'MelbyFinalSprint'
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2021-12-10 23:17:37 -06:00 |
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Melbyj1125
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946e2146a3
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grapple still doesn't work fixed some other values with prefabs
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2021-12-10 22:36:40 -06:00 |
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Melbyj1125
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82e7cdd729
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Merge branch 'MelbyFinalSprint'
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2021-12-10 18:31:08 -06:00 |
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Melbyj1125
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610d8b832e
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Player Teleport Implemented
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2021-12-10 18:29:51 -06:00 |
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Evan Nydahl
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65efe2c69e
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Merge branch 'crunchySprint' into main
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2021-12-10 18:08:17 -06:00 |
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Melbyj1125
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4c8cbcf82e
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grapple still has issues
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2021-12-10 18:05:54 -06:00 |
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Evan Nydahl
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66b72a797e
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-edited animation a little--consistently stops animation when player
stops moving
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2021-12-10 16:41:48 -06:00 |
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Melbyj1125
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45ce1576b5
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updated debug and network player prefab
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2021-12-10 13:42:32 -06:00 |
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Melbyj1125
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614e0aa685
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Fixed Kick
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2021-12-10 13:27:00 -06:00 |
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Melbyj1125
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6b893f8a77
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Merge branch 'MelbySprint5-2'
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2021-12-10 13:19:11 -06:00 |
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Evan Nydahl
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549af282cc
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-added rough animation controller
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2021-12-10 12:37:32 -06:00 |
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Melbyj1125
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e91afb02f4
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Bumper has been fixed sort of
You need to use 2 colliders one thats a trigger and one thats not and it
will work properly
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2021-12-10 12:34:13 -06:00 |
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Melbyj1125
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c44afd50a8
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Jump has been reworked again but it works now
Glide has been fixed again
Wallrun has been fixed again
player can now short hop
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2021-12-10 06:52:59 -06:00 |
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Evan Nydahl
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64b920c3d5
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-created a script for breakable objects
-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
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2021-12-07 18:35:05 -06:00 |
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Melbyj1125
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bd36986887
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Reworked Jumping slightly
Added Coyote Jump
Fixed Wallrun Again
Fixed Glider
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2021-12-06 14:16:41 -06:00 |
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Evan Nydahl
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36da5ec848
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Resolved many merge conflicts
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2021-12-03 13:55:32 -06:00 |
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Evan Nydahl
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e0cfb655f8
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Merge branch 'controller' into main
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2021-12-03 13:42:41 -06:00 |
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Evan Nydahl
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97b727b3db
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-changed cooldown thing (only needed for dodge and boost). May want to
deprecate these
-slight edits to mountain path
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2021-12-03 13:32:37 -06:00 |
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Melbyj1125
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7e450955b2
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Merge branch 'Sprint5Melby'
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2021-12-03 13:27:33 -06:00 |
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Melbyj1125
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17d804080d
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Gate created and player tagged correctly
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2021-12-03 13:17:12 -06:00 |
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Melbyj1125
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55885e2ef1
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Wallrun allows players to hop off wall again
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2021-12-03 10:51:37 -06:00 |
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Evan Nydahl
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20db245902
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-Modified mountain (may need more changes later)
-Added full controller support for all abillities that will be in the game
(grapple is currently set to x)
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2021-12-01 15:38:24 -06:00 |
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Melbyj1125
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57385b47b4
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Player Items now carry over to the next scene
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2021-12-01 14:23:14 -06:00 |
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Vincent Wheat
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ba68320a8f
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Merge branch 'TerrainScuplting'
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2021-11-29 13:27:31 -06:00 |
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wheatv3015
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49dea1fcde
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updates
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2021-11-29 12:05:38 -06:00 |
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Melbyj1125
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33cf07a9ae
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Semi-Fixed Wallrunning
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2021-11-29 11:53:49 -06:00 |
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Melbyj1125
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665b1c793f
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Inventory UI implemented
Networking should work
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2021-11-22 13:52:06 -06:00 |
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Melbyj1125
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3ca497b913
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Inventory is a dictionary
Inventory Networking
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2021-11-19 13:44:36 -06:00 |
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Melbyj1125
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e2a1a9150c
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small changes to player and items for cleanup
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2021-11-17 12:21:15 -06:00 |
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Vincent Wheat
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2fe2fa5764
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Fixed dPlayerMovement & dWallrun references
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2021-11-05 13:35:26 -05:00 |
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Melbyj1125
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758f06f775
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Updated Debug prefab to be the testing version
Update Inventory Selection to work with debug prefab
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2021-11-05 13:07:04 -05:00 |
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Melbyj1125
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b0ee01f26b
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Camera can now be disabled and Debug prefab exists
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2021-11-05 12:26:09 -05:00 |
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Melbyj1125
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7c72259708
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Cleaned up code
Slide Works again
Ragdoll works again
Cam is stable
New Debugging prefab
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2021-11-03 14:06:19 -05:00 |
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