>Slime created and added to the scene
>Slime can move betwwen two set points
>Slime creates Goo underneath it
>Slime slows the player
>Goo makes the player slippery
- Rewrote networking based on tutorials from MLAPI Demo Project and
Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
Added an ItemOption Prefab
Created Player Prefab
The player now will get their items in the inventory selection screen
Only within this scene will items be able to be added and removed
Updated player files to check for characterController being enabled
This will make it easier to implement the dual RigidBody system
-Simplified and re calibrated ground check
-Ground Check now functions well, test with inclines
-Temporarily commented out player inventory lines that produced errors
-Commented out debug statements
- Created an EMPTY prefab to act as the lobby player character
- Use the status labels to display if client or host (depreciated class
used - will be removed in upcoming version)
- Private Hosts can start a new lobby
- Private Clients can connect to a lobby at a given IP
-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
-Added Gravity() function for all future effects to gravity
-Wallrunning functions as follows:
-If player isn't grounded & is moving forwards
-If player is above minimum ground height
-Check frontal directions with rays to see if we are hitting a wall
-If yes - no gravity, if no - normal gravity
- Finished adding UI for the title screen
- Scripted functions for each button press
- Validation of IP entered for private server connection
- Popup Error Panel with variable error messages added
-Added several fonts to guide direction of UI font choice
-Added UI folder in assets
-Added ideas for backgrounds for hint popups
-Updated popup script to be more general for toggling game objects/UI containers