Commit Graph

7 Commits

Author SHA1 Message Date
Melbyj1125
17a7cdb1ae Player Inventory Networking 2021-11-17 13:20:00 -06:00
d23c4ce412 Unlock Cursor after transitioning from the game scene 2021-11-05 14:05:33 -05:00
2953687180 Fixed NetworkTransforms and Added Host IP
- Fixed placement of NetworkTransform on Prefab - Needs to be on the
  same level as the character controller and movement
- Added a display of the host IP address in the lobby
2021-11-03 14:03:43 -05:00
7a866191bb Continued work on spawning players
- Modified PlayerData to hold IsKing
- Added spawning code
- Need to merge in player prefab with networkobject
2021-10-25 13:38:16 -05:00
c984664a37 PlayerName Validation and Start of SpawnPoint Logic
- Now check player names for empty strings
- Start handling spawn points for levels
2021-10-25 11:53:54 -05:00
0431cb4c4d Added King/Runner Roles and Team Swapping
- Modified LobbyPlayerState to hold roles
- Set players to runners on lobby join
- Add button to swap teams
- Setup ServerRPC to handle team swap
- Modified logic to make sure all roles filled before game start
2021-10-20 14:08:41 -05:00
db5b10ef47 Rewrote Networking and Base Lobby Created
- Rewrote networking based on tutorials from MLAPI Demo Project and
  Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name
2021-10-15 16:01:18 -05:00