mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-14 21:35:17 -05:00
Unlock Cursor after transitioning from the game scene
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@@ -101,7 +101,7 @@ public class PlayerMovement : NetworkBehaviour
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// Don't do movement unless this is the local player controlling it
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// Otherwise we let the server handle moving us
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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// Don't lock the cursor multiple times if this isn't the local player
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// Also don't want to lock the cursor for the king
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@@ -114,7 +114,7 @@ public class PlayerMovement : NetworkBehaviour
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{
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// Don't do movement unless this is the local player controlling it
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// Otherwise we let the server handle moving us
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//if (!IsLocalPlayer) { return; }
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if (!IsLocalPlayer) { return; }
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//Controls for camera
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@@ -23,6 +23,9 @@ public class LobbyUI : NetworkBehaviour {
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public override void NetworkStart()
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{
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// Unlock the player cursor if they get sent back here after a match
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Cursor.lockState = CursorLockMode.None;
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if (IsClient)
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{
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lobbyPlayers.OnListChanged += HandleLobbyPlayersStateChanged;
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@@ -24,6 +24,9 @@ public class ConnectButtons : MonoBehaviour {
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ErrorPanel.SetActive(false);
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PlayerPrefs.GetString("PlayerName");
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// Unlock the player cursor if they got sent back to the title screen from in game
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Cursor.lockState = CursorLockMode.None;
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}
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// Connect to the dedicated server
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@@ -6,8 +6,38 @@ EditorUserSettings:
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vcSharedLogLevel:
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