Melbyj1125
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28cabc7fd6
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Merge branch 'GrappleWasAMistake'
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2022-04-27 12:58:51 -05:00 |
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Evan Nydahl
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3ebde4266d
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Merge branch 'runnerUI3' into main
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2022-04-27 12:44:19 -05:00 |
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Evan Nydahl
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ffbd9a3a7a
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Made some changes to GameManager and controls scene (and added some
animations)
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2022-04-27 12:41:52 -05:00 |
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Melbyj1125
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48289a5d60
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Updated networked Grapple
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2022-04-27 01:44:38 -05:00 |
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Melbyj1125
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6560a303d5
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Grapple Finally Feels Satisfactory
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2022-04-27 01:42:29 -05:00 |
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Melbyj1125
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f83d22eab8
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bug fixes
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2022-04-27 00:37:38 -05:00 |
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Melbyj1125
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16a02b2332
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updated networked grapple
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2022-04-25 15:24:35 -05:00 |
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Melbyj1125
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e072f3e181
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Fixed Grapple Momentum & Added swappable buttons
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2022-04-25 14:18:41 -05:00 |
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2a780ac346
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Networked Player Model Body Swapping
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2022-04-25 13:35:31 -05:00 |
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41a7908cd0
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Merge branch 'NetworkModel'
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2022-04-25 12:19:43 -05:00 |
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431667ea67
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Add initial file for Networking Model
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2022-04-25 12:16:00 -05:00 |
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Melbyj1125
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1910501020
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Added body parts to networked player
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2022-04-25 02:05:18 -05:00 |
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34601c58b2
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Merge branch 'PausePitfallFix'
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2022-04-22 18:22:54 -05:00 |
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db8b95f710
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Fixed Control Lock If Hit a Pitfall While Paused
- Also fixed a minor bug where you could refresh the IP if you weren't
the host
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2022-04-22 18:22:07 -05:00 |
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Evan Nydahl
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7a94d5d9a1
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Added Additional logic to controls menu
-players can no longer leave with same keys and if
they do they will be set to default
-Added some additional changes to animator
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2022-04-22 18:00:20 -05:00 |
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a9a444a143
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Fixed Kicked Blocks Not Despawning On Network
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2022-04-17 01:26:55 -05:00 |
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0c9a5f11ef
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Implemented Checkpoint for Both Vertical and Upper Mountain
- Now two seperate reset points in case players get stuck
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2022-04-13 21:23:29 -05:00 |
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Melbyj1125
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7f4e2173ad
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fixed the issue with pausing while respawning:
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2022-04-12 22:40:25 -05:00 |
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Melbyj1125
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274b441d24
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smaller adjustments to grapple
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2022-04-11 13:53:31 -05:00 |
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Melbyj1125
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427909b463
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networked skyrim no more
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2022-04-11 13:28:43 -05:00 |
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Melbyj1125
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2e594d859a
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debug skyrim no more
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2022-04-11 13:21:41 -05:00 |
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Melbyj1125
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a3a54af3c7
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Small adjustment to skyrim
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2022-04-11 12:07:27 -05:00 |
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Melbyj1125
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0a65febafe
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fixed skyrim issue and other smaller bugs
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2022-04-10 23:59:30 -05:00 |
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Melbyj1125
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75813c3b4b
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Added delay to skyrim
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2022-04-08 18:48:37 -05:00 |
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Melbyj1125
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036732bda0
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fixed crouch walk references within state machine
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2022-04-08 15:50:55 -05:00 |
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Melbyj1125
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fdc77ada48
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Implemented Crouch walking
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2022-04-08 15:21:24 -05:00 |
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Melbyj1125
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562b64b160
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removed debug logs
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2022-04-08 13:25:59 -05:00 |
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Melbyj1125
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b097ca6907
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skyrim is finished mostly
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2022-04-08 13:21:50 -05:00 |
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Melbyj1125
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534cc3c90c
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added camera reference in networked player
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2022-04-06 13:44:50 -05:00 |
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Melbyj1125
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26fbdba535
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look priority when grappling
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2022-04-06 13:42:28 -05:00 |
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Melbyj1125
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3f1e2b8a51
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Merge branch 'FixGlideJump'
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2022-04-04 11:45:28 -05:00 |
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Melbyj1125
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bbcd239d12
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reworked grapple functionally more of a hookshot
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2022-04-03 21:40:12 -05:00 |
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Melbyj1125
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15acf40031
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have an understanding on how i want to do grapple
have gotten the intial force direction calculations completed and will
be working on expanding it further
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2022-04-01 00:28:01 -05:00 |
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Melbyj1125
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b4b4797fa8
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fixed jump glide issue
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2022-03-30 13:51:46 -05:00 |
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f0e111a974
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Fixed the Kick to now apply properly between players
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2022-03-30 13:48:19 -05:00 |
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Melbyj1125
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432cb0c028
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removed debug logs and added some
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2022-03-30 12:31:38 -05:00 |
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Melbyj1125
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7408467597
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kick no longer jitters
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2022-03-30 12:12:45 -05:00 |
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Melbyj1125
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2980aa8858
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kick issue has more or less been solved
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2022-03-30 11:40:51 -05:00 |
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Melbyj1125
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b50426d4c7
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cut punch state
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2022-03-28 13:06:13 -05:00 |
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Melbyj1125
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890ab6479a
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Modified Items & Camera
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2022-03-27 22:51:22 -05:00 |
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Melbyj1125
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7e96690d3d
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hopefully fixed issue with respawning
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2022-03-27 22:24:24 -05:00 |
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Melbyj1125
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fc1f1cb68f
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maybe fixed issue with movestate reference
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2022-03-25 14:07:48 -05:00 |
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Melbyj1125
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c15ab2cc15
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fixed movement bug
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2022-03-24 20:39:10 -05:00 |
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Evan Nydahl
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40da7ae3a9
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Merge branch 'animatorHELL' into main
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2022-03-24 19:17:37 -05:00 |
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Evan Nydahl
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d5d946e990
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Addtional Animator changes
-fixed some transitions that didn't have variables.
-edited base movement exit/enter times to avoid missed transitions
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2022-03-24 19:16:16 -05:00 |
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Melbyj1125
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b1af892672
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slime functions added
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2022-03-23 15:36:32 -05:00 |
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Melbyj1125
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ab1bcb18fb
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fixed king ui issue and player collision
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2022-03-23 13:32:42 -05:00 |
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Melbyj1125
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861600d557
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ignores floor layer
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2022-03-21 14:06:53 -05:00 |
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Melbyj1125
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ebf15ceb66
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adjusted momentum loss
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2022-03-20 07:12:46 -05:00 |
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Melbyj1125
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4d806060a7
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losing momentum when hitting a block should work
player also rotates to face the direction they are moving
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2022-03-20 06:53:42 -05:00 |
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