- Fixed placement of NetworkTransform on Prefab - Needs to be on the
same level as the character controller and movement
- Added a display of the host IP address in the lobby
- Modified LobbyPlayerState to hold roles
- Set players to runners on lobby join
- Add button to swap teams
- Setup ServerRPC to handle team swap
- Modified logic to make sure all roles filled before game start
- Rewrote networking based on tutorials from MLAPI Demo Project and
Dapper Dino
- Created Lobby UI based on the turorial from Dapper Dino
- Linked Existing UI into using the new networking
- Modified Lobby Settings to only allow 3 players
- Added Field for players to enter their player name