Melbyj1125
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0ef78f3eb5
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wind should work rn
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2022-03-01 17:46:50 -06:00 |
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Melbyj1125
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a47ee0c406
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started modifying wind
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2022-02-28 15:19:19 -06:00 |
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Melbyj1125
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b80aea96fd
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updated weather values
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2022-02-28 13:44:20 -06:00 |
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Melbyj1125
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5b6b4a2cb9
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weather wheel and weather adjustments
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2022-02-28 13:42:51 -06:00 |
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Melbyj1125
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46dff8f663
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doors no longer collide with frame & fixed mom hit
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2022-02-25 14:56:30 -06:00 |
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Melbyj1125
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d9629ec555
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lose Mom on wall and kick renetworked
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2022-02-23 13:55:30 -06:00 |
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Melbyj1125
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b9a573a97d
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fixed an interaction between slide and fall
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2022-02-23 07:57:18 -06:00 |
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Melbyj1125
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65a7008d24
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slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
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2022-02-23 00:00:43 -06:00 |
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Melbyj1125
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167f7840a0
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created a debug prefab
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2022-02-18 13:56:10 -06:00 |
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Melbyj1125
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820b11dd61
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Did some bugfixing and commented on everything
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2022-02-17 20:55:23 -06:00 |
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Melbyj1125
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e74a1c61c0
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adjusted anything that refered to playerMovement
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2022-02-16 16:44:30 -06:00 |
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Melbyj1125
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f0936f4cee
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State machine player is networked
small cleanups are still needed
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2022-02-16 14:21:34 -06:00 |
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Melbyj1125
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dfd1687224
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updated network behaviour spelling
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2022-02-16 13:25:20 -06:00 |
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Melbyj1125
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32b0bf7154
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added network behavior tags to state managers
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2022-02-16 13:21:32 -06:00 |
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Melbyj1125
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87594614d5
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Merge branch 'sprintActual2Melby'
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2022-02-16 13:13:21 -06:00 |
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Melbyj1125
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ab3598eee4
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added some comments
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2022-02-16 12:31:11 -06:00 |
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Melbyj1125
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3ff60a830a
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bug with crouch fixed
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2022-02-16 00:18:44 -06:00 |
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Melbyj1125
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095fe0a9cb
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Everything is StateMachined just bugtesting
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2022-02-16 00:13:12 -06:00 |
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Melbyj1125
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ccbcbab71f
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Nitro has been State Machined
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2022-02-15 23:05:05 -06:00 |
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Melbyj1125
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e2438dc364
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Finished State Machining Dash
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2022-02-15 22:33:26 -06:00 |
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Melbyj1125
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f580be178a
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Setup all the files so they can be state machined
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2022-02-15 21:37:49 -06:00 |
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Melbyj1125
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833183d034
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Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
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2022-02-15 21:19:12 -06:00 |
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Melbyj1125
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ba3ac228f7
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cant slide when falling
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2022-02-14 13:11:05 -06:00 |
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Melbyj1125
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fc525861d4
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added slide check functionality for certain functions
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2022-02-14 12:55:36 -06:00 |
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Melbyj1125
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e1cf0bb094
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Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
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2022-02-14 00:32:37 -06:00 |
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Melbyj1125
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6f0b3a0d0b
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Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
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2022-02-10 21:37:19 -06:00 |
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Evan Nydahl
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6cd3024767
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General changes
1. Added tetzlaff ui changes (code may need to be shortened)
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2022-02-09 13:51:06 -06:00 |
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Melbyj1125
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8fbedf486d
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made dash use R button
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2022-02-07 18:10:32 -06:00 |
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Melbyj1125
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fff8f4f17e
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Merge branch 'sprintV7Melby'
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2022-02-07 15:44:29 -06:00 |
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9c15b44b6f
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Potential Fix for Kick
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2022-02-07 12:16:58 -06:00 |
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Melbyj1125
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df02d905b3
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Updated player prefabs and non debug scripts
I did remember to uncomment if(!isLocalPlayer) thing
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2022-02-07 08:24:07 -06:00 |
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Melbyj1125
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574b1d9431
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player can grab the grapple farther than the max
it will pull player in after they grab on
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2022-02-06 21:38:13 -06:00 |
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Melbyj1125
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0188b9aa17
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grapple is more consistent and has a better momentum fall off on release
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2022-02-04 19:54:14 -06:00 |
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Evan Nydahl
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b61cf12128
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Adjustments
1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
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2022-02-04 15:20:50 -06:00 |
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Evan Nydahl
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83efaf4a34
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Merge branch 'stuff' into main
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2022-02-04 14:50:42 -06:00 |
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Evan Nydahl
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ed8b9ffa91
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Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
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2022-02-04 14:38:33 -06:00 |
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04d92b39ee
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Started fixing KingUI
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2022-02-04 13:37:54 -06:00 |
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e846ebc8c8
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Modified the Gates and KickController to sync kicks and apply force
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
items
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2022-02-03 23:14:58 -06:00 |
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Melbyj1125
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ba1b2706a6
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fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later
in the future
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2022-02-02 18:38:16 -06:00 |
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7ebea33830
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Still trying to fix the item bug
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2022-02-02 13:16:12 -06:00 |
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651bc24abf
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Fixed an issue when you take no items into a game
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2022-02-02 13:10:42 -06:00 |
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cc3bd3d706
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Possible Fixes To Net Bugs
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2022-02-02 12:46:48 -06:00 |
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Melbyj1125
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dd27705eee
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updated non debug files
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2022-02-02 08:56:29 -06:00 |
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Melbyj1125
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df1b7f5448
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Fixed an issue with wallrun moving the player up
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
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2022-02-02 08:48:30 -06:00 |
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Melbyj1125
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f683a48b84
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Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
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2022-02-02 00:08:06 -06:00 |
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Melbyj1125
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bf874ddc84
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Updated nitro restoring functionality and buffing
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2022-02-01 21:07:45 -06:00 |
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Melbyj1125
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c5ae603e8f
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swing feels a lot more complete
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
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2022-02-01 20:32:55 -06:00 |
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Melbyj1125
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b2bd9783d4
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Merge branch 'sprint3MelbySpring'
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2022-01-31 14:23:48 -06:00 |
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Melbyj1125
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b63b814fe4
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Small changes
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2022-01-31 14:21:38 -06:00 |
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Evan Nydahl
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09ea1fe031
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Fixed indicator and CooldownUI
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2022-01-31 14:07:23 -06:00 |
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